Originally posted by MetalDestroyer
Ok, thanks. About texturing, how can i do ?
DaBrain told i can make it with Photoshop but my skill are very low.
So, if i do with photoshop, how the texture will be look like in structure ?
Ok, this might not be the perfect way to do it, but it's my way to do it.
Create a new layer. (rename it to: lines)
Use the line tool to create the basic structure of the ship. Armor plates for example. (size 1-2)
Do not draw anything else on this layer.
Now create another new layer.
Click on the 'lines' layer and use the magic wand tool. (0)
Select an armor plate. Now you have to place something in this.
There are two possibilities: You create a material map yourself (metal, wood, ...), which is probably too hard, or you search for some free maps. There are tons of them in the net.
Now use the copy tool (+ALT) and copy a part from the material map into your selection. I'd suggest to add some shading now. (Brush tool)
If you're done with the base texture, it will still look very boring.
So now the real fun begins.

There are too many things you can do now. I'll just give some examples.
(I end up with over 20 layers most of the time.

)
Add a new layer. (decals)
Place some numbers and stripes on this layer. Good places for this are the wings.
With your X-Wing model you know where to place them anyway.
Add a new layer (dunno, perhaps somehting like 'dirt'.
Search for a rust texture in the web. And use the copy tool to place it on some areas of the ship. Play a bit around with the layer styles when you're done.
This probably aint the best example as the Starfox mod is not aiming for a realistic look, but it's a pretty simple texture. So anybody could create it.
The UV map:

Adding some structure:

The 'line' layer' stage:

Shading and structure replacement (only one part is done by now):

Stripes:

A simple trick

:

Ok, the last one is only a cloud layer placed on the top of the layers. This is cheap. I've only added it cause I had to release a preview.
Note: original map size: 1024².
