Author Topic: HTL Question  (Read 1255 times)

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Offline Black Wolf

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In the HTL system, on an average system, say 512 mb RAM, 128 mb Vid card, what's going to give the least resource hit on a 4500 poly model (Including turrets).

 - 3x 1024^2 maps and one small map for each turret type (Single/multi)

 - 1x 2048^2 map plus one small map for each turret type

 - 1x 2048^2 map.

I'm fairly sure it's number 2, but I want to be absolutely certain before I commit to it.
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Offline Gank

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Should be no 1 as one 2048* map = 4 1024* maps.

 

Offline Taristin

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But you can have different textures for different submodels without losing performance.
Freelance Modeler | Amateur Artist

 

Offline WMCoolmon

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Less maps are better, IIRC.

I'm not sure if submodels are rendered separately, Bobb would know.

There's also been some blah about people not being able to support large maps (1024+)
-C

 

Offline Lightspeed

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Textures larger than 1024² in anything other than DDS cause problems, even if there's enough memory free.
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