This is the cumulative build, plus:
Previously in builds:- Registry DWORD values "SoundSampleRate" and "SoundSampleBits" set sample rate and bits (Defaults are 22050 and 8, respectively, modern settings are 44100 and 16, respectively)
- Sound buffers are no longer forced into software memory
- Dynamically generated art and description text for ship selection screen (Both with and without 3D flag)
- 2D Mission support - uses mission flag value of 16384
- Rendering of ship while in first person perspective (3D cockpits) - uses ship flag "show ship"
- Untested fix for crash when player takes damage as capship
- Many, many, fixes for OGG support - should work now with mv_music.vp
- Fix to player weapons not getting set
- Dynamically rendered missile loadout icons; note that the loadout animation displayed in the techroom is STILL required.
- set-cutscene-bars
-- milliseconds for transition (optional; if not specified, instant)
-- milliseconds for transition (optional; if not specified, instant)
-- milliseconds to fade out (optional; if not specified, instant)
-- color to fade out to(Implemented but not working properly, may need lowlevel function editing) (optional; if not specified, black)
-- milliseconds to fade in (optional; if not specified, instant)
-- x coord
-- y coord
-- z coord
-- x coord to face
-- y coord to face
-- z coord to face
-- Total turn time (ms)
-- Time to spend accelerating (ms)-- object name
-- Total turn time (ms)
-- Time to spend accelerating (ms)-- Left/right (degrees)
-- Up/down (degrees)
-- roll left/roll right (degrees)
-- Total turn time (ms)
-- Time to spend accelerating (ms)-- Field of view (degrees)
- reset-fov
- reset-camera
- Minor fixes to nebula and warpout code
- Better errorcatching in debug build (Maybe)
- HUD shield icon is automatically generated for ships with shields, but no icon.
- Missile models used instead of icons with Cmdline_ship_choice_3d, or if no icon is present. Some code for replacing the spinning ANIs as well. VERY unstable.
- -pos command line flag, which displays the current camera position and orientation to assist in camera placement. (Note: you really need to come to a full and complete stop to use it, or pause the game.)[/color]
http://fs2source.warpcore.org/exes/latest/C01272005.zip
FRED is broken, so you have to add the cutscene SEXPs manually using Notepad (Not too hard)
Edit: Updated to reflect new build
Aded to the Website.// redmenace