Author Topic: My new ship is flying backwards!!??  (Read 3242 times)

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Offline Pilot Of The US

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My new ship is flying backwards!!??
Ok, ive finally finished my cruiser model, but the problem is that i think i screwed up the position in Truespace. And now, when i put the model in-game and tell it to move, it flys backwards and looks really stupid. Also when i place my model in FRED2, it's nose is facing the camera (while all other ships engines face the camera).

How do i correct this problem, and if possible fix the problem without having to re-export from Truespace.

Ive tried setting up an eye point, and centering it. Nothing seems to correct this problem.

 

Offline WMCoolmon

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My new ship is flying backwards!!??
Well, from what little I know I think you do have to re-export.

But you can import POF data with POFCS, so you don't have to enter it all in manually again.
-C

 

Offline karajorma

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My new ship is flying backwards!!??
IF he imports data he's going to have to change all the negatives into positives (and visa versa) on the X-axis though or all the points will be in the wrong places.

Still that may be easier than doing them all again.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Pilot Of The US

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My new ship is flying backwards!!??
oh well........... I wonder why it seems to me that you cant specify where the front is on a model. or how you tell if you've got it backwards, before you try it in-gane?

 
My new ship is flying backwards!!??
An axis is reversed somewhere.  Some programs like to do this when exporting to .cob format (Blender, for example).
$quot;Only two things are infinite, the universe and human stupidity.  And I'm not sure about the former.$quot;
 - Albert Einstein

$quot;It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived.$quot;
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Offline Pilot Of The US

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My new ship is flying backwards!!??
I used 3d Max. im just export to 3ds and then import the 3ds into Truespace. Export to cob and convert to pof.

 

Offline Roanoke

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My new ship is flying backwards!!??
I get loads of freaky errors with the .3ds format (edges being detached and the like)

 

Offline karajorma

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My new ship is flying backwards!!??
Quote
Originally posted by Pilot Of The US
oh well........... I wonder why it seems to me that you cant specify where the front is on a model. or how you tell if you've got it backwards, before you try it in-gane?


Load the cob  in truespace. If the ship points to the bottom left corner in default view then you've got it the right way round.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Nuke

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My new ship is flying backwards!!??
you think thats bad, freelancer's model convertier is really whack, ya gotta not only point the front of the ship in the direction of the x axis, but flip it on its side. it seems noone can agree on the names of the variables for each axis.

but dont change it now, im used to it at the momen, maybe pcs2 will allow the modder to specify which axis becomes wich axis.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
My new ship is flying backwards!!??
The easy way in TS is to select the ship, then click on "Move axis to center of object", and then click "Normalize rotation". The ship will be automatically oriented the right way. If you don´t want to see the axis in the middle of the ship, press delete to delete the axis, and select the ship. The axis information stays in the object, even after you delete the axis.

Another good tip is to work with the "Object info" window open. It shows object rotation, wich needs to be zero on all 3 axis for the ship to point the right way in FS.
No Freespace 3 ?!? Oh, bugger...

 

Offline Cobra

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My new ship is flying backwards!!??
Hey, pilot, can i see that model? i might be able to correct that.

never mind, i just saw ST's post.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline TrashMan

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My new ship is flying backwards!!??
Quote
Originally posted by Nuke
you think thats bad, freelancer's model convertier is really whack, ya gotta not only point the front of the ship in the direction of the x axis, but flip it on its side. it seems noone can agree on the names of the variables for each axis.

but dont change it now, im used to it at the momen, maybe pcs2 will allow the modder to specify which axis becomes wich axis.


Yeah, that's true... And Milkshape is a stragne program..nigh impossible to texture anything in it...
Nobody dies as a virgin - the life ****s us all!

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Offline Nuke

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My new ship is flying backwards!!??
i model all my ships in the proper orenination for conversion, i find it easyer that way.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline aldo_14

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My new ship is flying backwards!!??
Quote
Originally posted by Pilot Of The US
I used 3d Max. im just export to 3ds and then import the 3ds into Truespace. Export to cob and convert to pof.


Ahve you tried the max->pof exporter atall?

 

Offline Pilot Of The US

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My new ship is flying backwards!!??
Quote
Originally posted by aldo_14


Ahve you tried the max->pof exporter atall?


I cant use the max->exporter because i use 3D Max R2.5. and according to Styxx or someone else, a plugin cant be made or it'd take too much time or something. This is because of some data changes that happened after 2.5. Not really sure exacltly what the problem is.

I tried 3d max 4,  but the plugin refused to load. And i would try max 6 but i hear you need winXP to run it.

 

Offline Taristin

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My new ship is flying backwards!!??
Max 6 runs on win2k with sp2. :nod:
Freelance Modeler | Amateur Artist

 

Offline Pilot Of The US

  • 28
  • aka Blue Thunder
    • RNI Shipyards
My new ship is flying backwards!!??
yeah but ive got Win98SE.

 

Offline Cobra

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My new ship is flying backwards!!??
wow... i figured everyone here would have an XP.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline aldo_14

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My new ship is flying backwards!!??
You'd be surprised, then................:)

 

Offline Cobra

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My new ship is flying backwards!!??
let me guess: you have a Win ME.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta