I did justify it. It's too straight, has a non-flowing hull form, is covered in terran/pseudoterran textures under a Vasudan outer hull plating, and has none of the sense of grace or flow that is common to all FS2 era Vasudan vessels. And the organic feel that this model severly lacks is vital if the scales textures are going to be used. I'm not even going to comment on the lights on the floor issue, but the textures there are a little too obviously planar-mapped without regard to the deck layout of the ship as any form of logical design would dictate; the lights have the decks layed out like stories on a skyscraper while everything else on the ship, including the superstructure on top, suggests highly otherwise. Not to mention that they are, quite clearly, terran textures, with a metal base unlike anything else on the ship. It doesn't fit, and we're calling him out on it.
And TrashMan, I said "Special Ops" which was incorrect, but your correcting me doesn't help the argument that you've never played it before. I don't know if you have or haven't, and I don't particularly care (I actually a fan of borrowing from other sci-fi designs when appropriate, so it's not an insult), but I just wanted to point out that little inconsistancy.