Author Topic: smallish update  (Read 2788 times)

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Offline TrashMan

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ERm...barealy scrunged some time together and a did a bit of work...GOD, how I can hardly wait for this exam period to pass!

anway:

All 3 of my uber-bombers. I have to texture the lightbringer and hte Armageddon is in the proces of getting a facelift....


I allso managed to do a bit of work on the corvette... the textured model is slightly less detail version that I was using just to test the final apperace and texture sets...

On top of that, I'm working on a Vasudan destroyer prototype, largely based on the Typhoon. Still thinging of adding some Demon-hybrid bits... Got the fron part allmost done, but I won't post pics yet...
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Offline StratComm

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The texturing on the bombers isn't bad, though the two on the right (especially the last one) look a lot like the heavy bomber from WC:Prophecy (IIRC, I know they were in Secret Ops).  The vasudan corvette, per usual, isn't at all vasudan, even with the scale textures.  Those windows you've mapped to the bottom scream "Deimos", the shape's still uninspiring as a Vasudan hull, and the color scheme in general is too cobbled together to look like much of anything.  And it's still looking far too much like a Homeworld 2 Marine Frigate for my liking.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Grimloq

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and why are there windows ON THE FLOOR? *sigh*

trashman, im afraid i hate everything about that 'vasudan' corvette... from the textures (including the lack of alignment), to the shape, to those weird nike signs on the sides...

the other ones arent too bad though, albiet simple...
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Offline TrashMan

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didn't play WC Specail Ops, so i wouldn't know...

AS for the Crovette..I certanly think it looks vasudan. But it's not finished yet..I still have ways to go...
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Offline NGTM-1R

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Quote
Originally posted by Grimloq
and why are there windows ON THE FLOOR? *sigh*
 


Because with artifical gravity, your limited ideas of the location of the floor are meaningless. We could have it change between decks if we want.

I still say it's Vasudan enough, perhaps Terran-influcenced, but Vasudan enough.


I mean, come on, you can't just say it "isn't Vasudan", you have to justify it.
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Offline StratComm

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I did justify it.  It's too straight, has a non-flowing hull form, is covered in terran/pseudoterran textures under a Vasudan outer hull plating, and has none of the sense of grace or flow that is common to all FS2 era Vasudan vessels.  And the organic feel that this model severly lacks is vital if the scales textures are going to be used.  I'm not even going to comment on the lights on the floor issue, but the textures there are a little too obviously planar-mapped without regard to the deck layout of the ship as any form of logical design would dictate; the lights have the decks layed out like stories on a skyscraper while everything else on the ship, including the superstructure on top, suggests highly otherwise.  Not to mention that they are, quite clearly, terran textures, with a metal base unlike anything else on the ship.  It doesn't fit, and we're calling him out on it.

And TrashMan, I said "Special Ops" which was incorrect, but your correcting me doesn't help the argument that you've never played it before.  I don't know if you have or haven't, and I don't particularly care (I actually a fan of borrowing from other sci-fi designs when appropriate, so it's not an insult), but I just wanted to point out that little inconsistancy.
« Last Edit: January 23, 2005, 11:08:24 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TrashMan

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Quote
Originally posted by StratComm
I did justify it.  It's too straight, has a non-flowing hull form, is covered in terran/pseudoterran textures under a Vasudan outer hull plating, and has none of the sense of grace or flow that is common to all FS2 era Vasudan vessels.  And the organic feel that this model severly lacks is vital if the scales textures are going to be used.  I'm not even going to comment on the lights on the floor issue, but the textures there are a little too obviously planar-mapped without regard to the deck layout of the ship as any form of logical design would dictate; the lights have the decks layed out like stories on a skyscraper while everything else on the ship, including the superstructure on top, suggests highly otherwise.  Not to mention that they are, quite clearly, terran textures, with a metal base unlike anything else on the ship.  It doesn't fit, and we're calling him out on it.


You should learn from me and some other HLP members and put *I THINK* infront of most of your sentances. After all, you are expresing an oppinion, not a fact.

As for the Deimos lights texture, let it be allready. that texture looks more vasudan than terran to me, and god forbid aliens have WINDOWS: I mean really - what makes alien ships look alien (aside from the shape) but the lack of things we take for greanted on "terran" designs. Add windows on shivan ships and presto - they don't look that alien no more.. Alltough not haveing at least some winsonws is bogus.
Besides, I use that texture simply becouse it fit's well...

The ship has a smooth design and resembles the Sobek a bit (especialyl those nike-like holes). Look at the Typhoon then look on at the Hatesputh... WAY different. Same thing in regards to Orion and Hecate.
Just who the hell do you think you are to be the only one to define what's "vasudan" and what not. If you don't like it, fine, say so, but don't turn your oppinion into a universal fact.

b.t.w. - do some of you people even bother to read? that "textured" model just a smallish test to see what textures could fit where. you may notice that the left and right side are painted differently on some parts. It's not how it's going to look in the end...especially not those lights on floor:D


Quote

And TrashMan, I said "Special Ops" which was incorrect, but your correcting me doesn't help the argument that you've never played it before.  I don't know if you have or haven't, and I don't particularly care (I actually a fan of borrowing from other sci-fi designs when appropriate, so it's not an insult), but I just wanted to point out that little inconsistancy.


I don't get it... Inconsistancy with what?
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Offline Black Wolf

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Quote
Originally posted by StratComm
I did justify it.  It's too straight, has a non-flowing hull form, is covered in terran/pseudoterran textures under a Vasudan outer hull plating, and has none of the sense of grace or flow that is common to all FS2 era Vasudan vessels.  And the organic feel that this model severly lacks is vital if the scales textures are going to be used.  I'm not even going to comment on the lights on the floor issue, but the textures there are a little too obviously planar-mapped without regard to the deck layout of the ship as any form of logical design would dictate; the lights have the decks layed out like stories on a skyscraper while everything else on the ship, including the superstructure on top, suggests highly otherwise.  Not to mention that they are, quite clearly, terran textures, with a metal base unlike anything else on the ship.  It doesn't fit, and we're calling him out on it.


I think I agree.
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I have to admit I really like the Corvette design after all it is the Galactic Terran Vasudan ALLIANCE which would imply they share design ideals etc to make better warships, I mean afterall you wouldn't just make a ship using your tech if someone was offering you tech that is a little better...end of rant.:lol:
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Offline StratComm

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Since the Terran engineers are obviously best at, of all things, windows :wtf:

@Trashman: Let me put it this way.  Which looks more coherent, this:
Quote
Originally posted by TrashMan


or this:


Note the likeness in color, and the smoothness of the hull in the second picture.  That is what makes a ship look "Vasudan" when those organic-like textures are applied.  (I'd break out the Mentu or Sobek but I don't have any renders of them handy).  I do know a little bit about good and bad Vasudan design (yes, I've been responsible for both) so please don't lecture me on what does and does not constitute a valid opinion.  What I said in my last post still stands.

EDIT: If you're going to dredge up the windows issue, let it be known that it is not the use of windows, but the use of the window texture that is very plainly visible on a number of Terran ships, that I'm complaining about.  Every Vasudan ship I've ever designed has windows, but I usually use the ones from either the Sobek or Hatshepsut, unless I use a custom texture.  And I never use something from a Freespace Terran ship for precisely the reason that it immediately looks like it came from there.
« Last Edit: January 24, 2005, 08:09:58 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
I wasn't telling anyone what constitutes a valid opinion I was merely posting my thoughts and that cruiser design is pretty cool too.:rolleyes:
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Offline StratComm

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Actually that was directed at Trashman.  Really the only response to your post is the first line of mine :)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Ahh no problem, though terran Cap ships do tend to mount MORE firepower than they're Vasudan allies so Trashmans corvette could be a terran-vasudan hybrid mounting more firepower than other vas-corvettes.
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Offline TrashMan

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@StratComm - Meh. My corvette is smooth. I just turned on the extra blocky view (I allways turn off any and all smoothing when making models - makes it easier for me to see the specifics)

And as far as the window texture goes - every other one I tried looks like crap. So I'll porlly keep this one.

On another not, I begun the texturing on the Lightbringer:

This is phase one model. I'm gonna use the render of it to make the final texture.

I just wanted your oppinion. Do you think it looks better with more darker/lighter panels (lower model) or with less darker panels (NOTE - the panels are very dark. White light ewas used whn making hte screenie)
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Offline Primus

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One good looking ship and darker panels looks better :)
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Offline Woolie Wool

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Quote
Originally posted by TrashMan
As for the Deimos lights texture, let it be allready. that texture looks more vasudan than terran to me, and god forbid aliens have WINDOWS: I mean really - what makes alien ships look alien (aside from the shape) but the lack of things we take for greanted on "terran" designs. Add windows on shivan ships and presto - they don't look that alien no more.. Alltough not haveing at least some winsonws is bogus.
Besides, I use that texture simply becouse it fit's well...
 


Let's see how many Vasudan ships have windows. We have...

Anubis
Seth
Horus
Thoth
Serapis
Tauret
Ptah
Osiris
Amun
Sekhmet
Bakha
Nepthys (look closely at the front)
Scarab
Ra
Anuket
Aten
Mentu
Sobek
Typhon
Hatshepsut

That's all of them, except for the Setekh. Use VASUDAN window textures on a Vasudan ship.
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Offline NGTM-1R

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Offline Unknown Target

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Quote
Originally posted by TrashMan
@StratComm - Meh. My corvette is smooth. I just turned on the extra blocky view (I allways turn off any and all smoothing when making models - makes it easier for me to see the specifics)

And as far as the window texture goes - every other one I tried looks like crap. So I'll porlly keep this one.

On another not, I begun the texturing on the Lightbringer:

This is phase one model. I'm gonna use the render of it to make the final texture.

I just wanted your oppinion. Do you think it looks better with more darker/lighter panels (lower model) or with less darker panels (NOTE - the panels are very dark. White light ewas used whn making hte screenie)


I'm sorry, but you messed up a perfectly good cruiser/fighter with the ugliest textures ever change them and save that ship for something good.

 

Offline StratComm

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I'll say that the maps aren't terrible, but they inherently look like capship maps instead of bomber maps.  If it weren't for the cockpit, the thing'd look huge.
Quote
Originally posted by TrashMan
@StratComm - Meh. My corvette is smooth. I just turned on the extra blocky view (I allways turn off any and all smoothing when making models - makes it easier for me to see the specifics)


:doubt:

I know that you've got full faceting on there, that's not what my complaint is even based on.  I'm far too experienced in making models to make that mistake.

My point is that your model is covered with straight lines.  That's the difference between the cruiser I posted (or any other canon or good custom Vasudan ship) and your corvette, and what I'm suggesting you change.  I can point out about six places where you've got perfectly straight lines running much more than 20% the length of the hull, and that detracts from it looking Vasudan.  The only thing that comes close on my cruiser is the spine, and it curves smoothly in the x-z plane (x-y in Freespace) and is not otherwise something that stands out.  The midsection of your corvette in particular draws the eye, and is straight as an arrow which is extremely contrary to what we see in every other Vasudan ship of the line.  The square details on the nose, the shape of the lights underneath, and the raised detail on the back all suffer from the same thing.  I'm not encouraging you to get rid of any of those details, just make them more curved.  Spend some polys there, you'll get much better opinions of the ship if you do.

Quote
Originally posted by TrashMan
And as far as the window texture goes - every other one I tried looks like crap. So I'll porlly keep this one.


That's why the windows on the floor are a problem, there's no place to transition out of the windows to make them look like actual decks.  So instead you are left with a panel of lights on the floor that doesn't work with any texture, no matter how hard you try.  The Terran window makes the thing look Frankenstein-style, as the transition is just not there as it stands.  My suggestion on that section would be to pull the bump on the nose down more and flatten it out on the bottom, and have it curve up and in to the hull near the back.  The bottom would get a different texture, the sides can be mapped with your favorite window texture and look like lights/windows should, and you'll get a more interesting design overall.  You'll need more height on the back to compensate, but that's something you should be more than capable of determining on your own.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TrashMan

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That bomber is actually quite huge, and the texture doesn't look right under that light. Those things that look like a bit windows aren't that at all. They are green glowing high-tech thingies that you can often see on some larger SF bombers.

Anyway, relax..That is not the final texture...and neither is that corvette a final model (oh, btw. - some things on it are more curved than they look..sometimes the angle screws it up..you'll see)
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