Author Topic: WIP Ptah Hires  (Read 3815 times)

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Offline StratComm

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I have to agree with Black Wolf there.  Not that the fuzzyness adds anything, but there's not a whole lot there to merit textures that large.  Oh, and put back the techy exposed bits between the plates around the outside of the top profile, they add to the fragile, high-tech style a lot and their dissapearance is probably the biggest reason it looks cartoonish in comparison.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

  

Offline Gank

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Somebody needs to do something with the squadron insignias, they look a bit unrealistic.

 

Offline Lightspeed

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They need to be lighted, and they'd look more realistic. Just like small objects (countermeasures / missiles, etc) should be lighted as well.
Modern man is the missing link between ape and human being.

 

Offline Gank

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lighted? They're bright enough as it is. Stick out like sore thumbs.

 

Offline WMCoolmon

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They don't glow though. There's a model with textures that's a really good example of this (maybe the Vasudan support ship, remastered?). When a light is lit on a fighter, it would cast a glow around the surrounding area; these l

I'm not sure if you'd apply that to an alpha-blended glowmap or normal map, but it'd help it a lot.
-C

 

Offline Turambar

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i think by lighting LS means that the same lighting applied to the rest of the ship should be appleid to the logo, because as it is now, i think the logo is at the same brightness all the time
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Offline WMCoolmon

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That's true too. :p
-C

 

Offline Lightspeed

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Quote
Originally posted by Gank
lighted? They're bright enough as it is. Stick out like sore thumbs.


Lighted as in lighted. As it is, it is handled like a glowmap, rendered at full brightness no-matter-what.

Oh, and T: Any chance you're going to release this soon'ish?

I would love to get this into this week's release.
Modern man is the missing link between ape and human being.

 

Offline Gank

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I know that you meant specular lighting, would still stick out like spare pricks though. Partial transparency should do it, enough to let some of the detail in the texture behind show, make them look like they're actually painted on rather than a bit of vinyl stuck to the ship.

 

Offline StratComm

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Actually it's not spec at all, they really are treated like glowmaps.  Rendered full-bright regardless of ambient and direct lighting.  Partial transparency may be helpful too, but it wouldn't resolve the brightness problem.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Gank

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Hmm, only one way to find out, can somebody test this, I broke my freespace and havent got around to fixing it yet:

Needs to be converted to tga, alphas a quick 5 sec job but it might give some idea of how it looks

ohh look, it shows the alpha on the forum. neat.

 

Offline Turambar

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@ LS, sorry, RL issues and such, i'll send the partially completed texture your way if you want, PM me your email

I'm gonna work on it some more, theres the tedious bits that need doing, those little mechanical doo-dads
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D