Originally posted by Raa
I wouldn't doubt it. That's what causes the trouble all the time.
It's not, at least not in the 3.6.5 release versions. The only place the Maxim should have the ballistic weapons stuffs is in mv_aseffects.vp
And the only reason mv_aseffects.vp exists is to toggle the Maxim on/off. Unfortunately...it looks like ships.tbl is incorrect.
The fix: delete the one in mv_aseffects, and in mv_effects rename the Cain model to "cruiser03x.pof" and the Leviathan model to "cruiser01x.pof", and move that one to mv_models.vp (I think)
So, just copy mv_aseffects.vp to another directory and that should solve the problem.