Author Topic: Ship limits  (Read 2710 times)

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Offline Trekker

  • 26
When i was using wwcoolman ship tbl editor/view it said 125/130 ships.

Does that mean there a limit on how many ships the game supports(130 ship limit)??


Trekker

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Yeah, maximum ship types is 130, except for an Inferno build - then it's 250, but multiplayer doesn't support more than 130.
-C

 

Offline Trekker

  • 26
thanks for the fast reply

also coolman as i asked in this threat http://www.hard-light.net/forums/index.php/topic,29719.0.html


is your ships tbl editor work in progress or are you working on other things,  i am amazeed at all the stuff you produced :)

 

Offline Kie99

  • 211
What about FSO?
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 
Kie, FSO is what they're talking about.  An Inferno build is a special type of FSO build with bumped limits in several areas.
$quot;Only two things are infinite, the universe and human stupidity.  And I'm not sure about the former.$quot;
 - Albert Einstein

$quot;It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived.$quot;
- Gen. George Patton Jr.

 

Offline Primus

  • Ranger
  • 29
  • Lusus Naturae
    • Proxima Fleet
Why Inferno limits aren't in all builds?
No surrender, no retreat.
Proxima Fleet - https://proxima-fleet.com/
Tumblr - https://www.tumblr.com/proximafleet

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Quote
Originally posted by WMCoolmon
Yeah, maximum ship types is 130, except for an Inferno build - then it's 250, but multiplayer doesn't support more than 130.


Why? PXO has been replaced by FS2NetD. I thought that ought to have fixed the problem.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 
I don't know why, but it is.
$quot;Only two things are infinite, the universe and human stupidity.  And I'm not sure about the former.$quot;
 - Albert Einstein

$quot;It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived.$quot;
- Gen. George Patton Jr.

 

Offline Kie99

  • 211
WTFH has happened to my post count??????
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 
The admins reset it because you kept trying to compare digital penis size with Cobra.
$quot;Only two things are infinite, the universe and human stupidity.  And I'm not sure about the former.$quot;
 - Albert Einstein

$quot;It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived.$quot;
- Gen. George Patton Jr.

 

Offline Trekker

  • 26
any chance the limits changing for the MP side in one of the new releases?

  

Offline WMCoolmon

  • Purveyor of space crack
  • 213
The issue with the limits is the packet size in multiplayer, from what I understand. Think of it like mail. You can only fit so much inside an envelope before you have to get a bigger one; FS2_Open either needs to divide the ship limits-dependant data in between envelopes or use a bigger one.

Doing that has been talked about but it's yet to be done; the only person with significant experience with the netcode is Kazan, who's disappeared for the time being.
-C

 

Offline Trekker

  • 26
also expect it woudl increase lag

 

Offline Trekker

  • 26
could i continue past 130 enties in the ships tbl but antyehing greater than 130 would not show up except in single player mode.

As i working on a project that will contacin both single and mutiplayer missions in the end

 
Quote
Originally posted by kietotheworld
WTFH has happened to my post count??????


That´s the first time i ever saw someone with a zero (0) post count, AFTER posting in a thread.
:D
No Freespace 3 ?!? Oh, bugger...

 

Offline Grimloq

  • 29
  • Backslash enthusiast
Quote
Originally posted by Trekker
As i working on a project that will contacin both single and mutiplayer missions in the end


is that even possible?

and... digital.. penis... sizes? :wtf:

if you dont mind, i dont think ill watch that competition... *leaves in a hurry*

[edit] woohoo! 700th! :D
A alphabetically be in organised sentences should words.

 

Offline Trekker

  • 26
so where can i find infomation about the ship limits and ow to have the signle player and mutiplayer at differnt limits

 
Uhm, Trekker, we just told you.  Use an Inferno build rather than a normal build to get the bumped limits...
$quot;Only two things are infinite, the universe and human stupidity.  And I'm not sure about the former.$quot;
 - Albert Einstein

$quot;It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived.$quot;
- Gen. George Patton Jr.

 

Offline Trekker

  • 26
woops silly me lol

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Quote
Originally posted by WMCoolmon
The issue with the limits is the packet size in multiplayer, from what I understand. Think of it like mail. You can only fit so much inside an envelope before you have to get a bigger one; FS2_Open either needs to divide the ship limits-dependant data in between envelopes or use a bigger one.

Doing that has been talked about but it's yet to be done; the only person with significant experience with the netcode is Kazan, who's disappeared for the time being.


*shrug* Since Starforce will have only 90-100 ships and T&T has been dead for a long time, it doesn't really matter for me anyway...
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta