Author Topic: Icons.tbl  (Read 3766 times)

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Offline Woolie Wool

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I put in my new 6-species species_defs.tbl in and the custom flyby sounds for all 6 races, but FS2_Open gave me a parsing error in icons.tbl. So I did the quick and dirty solution of adding three duplicate entries for each icon type. It still gave me an error. Could you look over it and see what is wrong with it?

http://spaceforce.snohost.com/icons.tbl

By the way, has there been any progress towards a fix of the shinemapping for Radeon cards? Why did the last 3.5.x builds have working shinemapping but not any of the 3.6.x builds?

One more thing: Will there be an option in the future to make the perspective rendering stronger? Reducing the field of view helps, but a Dragon still doesn't look like the house-sized ship it actually is.
« Last Edit: January 28, 2005, 10:13:06 am by 1099 »
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

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Offline Black Wolf

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Run it through a debug build and see what it says.
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Offline karajorma

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Quote
Originally posted by Woolie Wool
By the way, has there been any progress towards a fix of the shinemapping for Radeon cards? Why did the last 3.5.x builds have working shinemapping but not any of the 3.6.x builds?


The problem is in the drivers not in FS2. Try 3.5.x now and you'd not see any spec mapping.

Anything after catalysts 4.4 doesn't work.
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Offline Woolie Wool

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1. First of all, I had played FS2_Open in 3.5.5 and the shinemaps worked, and I installed 3.6 and they ceased to work.

2. Since I use Windows 98, the Catalyst drivers have different version numbers. My drivers, dating from October 2004, are numbered 4.11, I think.

3. Has any of the lighting code changed in the transition from 3.5.x to 3.6? The lighting code needs to be fixed because a lot of people use ATi cards. Also, OGL crashes on my computer. I would consider these lighting problems to be the most serious bug in FS2_Open and they should get top priority.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

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--General Battuta

 

Offline Goober5000

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Top priority, yes sir.  Anything you say, sir.

 

Offline karajorma

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Yeah. Cause they are lots more serious than crashes that prevent people playing the game.

In case you hadn't noticed 4.11 comes after 4.4.

If you are getting FS2 to use shine maps in 3.5.x that is quite interesting though :D
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Offline Woolie Wool

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Quote
Originally posted by karajorma
Yeah. Cause they are lots more serious than crashes that prevent people playing the game.

In case you hadn't noticed 4.11 comes after 4.4.

If you are getting FS2 to use shine maps in 3.5.x that is quite interesting though :D


I always thought it would come after 4.1 and before 4.2.

But has anyone taken a look at that icons.tbl file?

Also, do impact decals crash OpenGL? I've already diabled env mapping but that only changed the way it crashed.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline karajorma

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4.1.1 would come between 4.1 and 4.2 :)
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Offline Lightspeed

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I run an ATI card, and my shinemapping works like a charm. :D
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Offline karajorma

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Which drivers? Which card? Which build?

It would really help if those of us who can get things to work posted up system details.
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Offline Skippy

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How to check if the shinemaps works or not ?
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Offline Flaser

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Quote
Originally posted by Skippy
How to check if the shinemaps works or not ?


It's pretty obvious if they do.
Though you could set the ambient_factor to 0 therefore only glow and spec mapping will cast any light.
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Offline phreak

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Quote
Originally posted by Lightspeed
I run an ATI card, and my shinemapping works like a charm. :D


so does mine, im just not using d3d. :p
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Afaik the ATI drivers are laballed by the month they are released in.

4.12 = Dec 04
5.1 = Jan 05
Etc.

 

Offline Taristin

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Err... no? Yes? Buh?
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Offline Kazan

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Quote
Originally posted by DrunkenPirate
Afaik the ATI drivers are laballed by the month they are released in.

4.12 = Dec 04
5.1 = Jan 05
Etc.



AFAIK you're wrong
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Thanks for your reply, It was merely a supposition which was also stated elsewhere. I make no claims to know the inner working of ATI technologies driver development and release labelling system.

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Offline Woolie Wool

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I couldn't get past the loading sequence with the debug build due to the fact that not all the capship weapons are tabled (any table errors crash the debug build). Has anyone found anything wrong with my icons.tbl?
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Taristin

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Quote
Originally posted by DrunkenPirate

Friendly forum..


Some of us are a little more.... blunt... than others. ;) Don't take it personally.
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Offline Woolie Wool

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OK, I am absolutely desperate now...
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta