Author Topic: That cockpit thing is awesome  (Read 5784 times)

0 Members and 1 Guest are viewing this topic.

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
That cockpit thing is awesome
Looky, shoots from the inside of the GTFX Vampire:






Now if the close cliping wasn't that close and wouldn't eat half the ship, it would be perfect.

Side note: there's my Heaphastus station, which, btw, is my proof that even large objects look much better w/o crappy tiled maps :p
Oups, forgot credits:
Hephaestus: the maps are mine, but the ( great ) model is from Styxx.
« Last Edit: January 28, 2005, 07:49:19 pm by 83 »
SCREW CANON!

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
That cockpit thing is awesome
Wow, neato station---bit small tho :)

And the cockpit looks great...perhaps you should move the ship down lower, and definately erase the HUD markings on the, uh, HUD, lol :D

 

Offline Sigma957

  • 29
  • Darkness descending...
That cockpit thing is awesome
Lookin cool and once the clipping issues are sorted out, should be awesome.
The Babylon Project- Bringing babylon5 to freespace2

VWBB Survivor 1095 (Sigma957) 24/2/2001

  

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
That cockpit thing is awesome
Well, the station, as it is, is ten times too LARGE :p
I'm very far way from it, it should be smaller than an Orion, but it's actually MUCH bigger than a colossus there...
About the HUD: well, the original idea of the cockpit was, strangely enough, not to have a cockpit view :p
I'll make better maps for it if that code is improved, but it definitively has a lot of potential - I don't give a damn about people who don't like cocpkits, I love them :p -.
If so, i'll also remove all that green that makes the actual HUD quite hard to see.
I'll try it with low ambient lighting, it should be cool, with the self ilu maps and stuff.
SCREW CANON!

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
That cockpit thing is awesome
Ze legs are ze sexy. :D :p

 
That cockpit thing is awesome
3D cockpits won´t work. Why not just add a 2D cockpit layer behind the HUD? That would get rid of any clipping effects, and would be much more resource effective.
No Freespace 3 ?!? Oh, bugger...

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
That cockpit thing is awesome
And wouldn't allow padlock and therefore would suck.
And resources? It's just one more ship to render, makes no difference with playing in 3rd person view.
If you ask me, if I forget about clipping, it works very well already.

Now we just need the coders to add something so the view follows the targeted object, and I will never play w/o it again.
SCREW CANON!

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
That cockpit thing is awesome
ZE LEGZ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ZERE ARE ZE LEGZ!!!!!!!!!


And 2D cockpits suck. They're blatantly, what's the word? Atrotious? Not even flight sims use true-2D cockpits anymore (probably with the exception of the Flight Simulator series). LOMAC at least uses a hybrid.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
That cockpit thing is awesome
Of course, the HUD is friggin' impossible to see...
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
That cockpit thing is awesome
Quote
Originally posted by Nico
... if that code is improved... i'll also remove all that green that makes the actual HUD quite hard to see.


thanks you for reading posts.
SCREW CANON!

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
That cockpit thing is awesome
Perhaps you're confused. The only HUD I see is very, very tiny and too far forward to see. The green isn't the problem, unless of course you've managed to hide another in there very throughly...or my monitor settings are screwed up...
« Last Edit: January 28, 2005, 08:20:37 pm by 2191 »
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
That cockpit thing is awesome
Ah, ok, the HUD on the map would not stay, and the normal HUD shows on the first and last pics, not the others coz I was using the key to look around, and when you do, the HUD vanishes and there's just that big red dot instead.
SCREW CANON!

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
That cockpit thing is awesome
I love the concept, and I'm glad that its finally working, but since the cockpit is always visible, should it have ultra detailed textures? These look OK for a ship, but for something thats so in your face, I'm thinking that something better is needed to match the quality on the rest of the SCP.

What would be even better is a custom-made cockpit to match the actual HUD view, so that each little "thing" (radar, enemy ship info) etc would fit neatly into a display panel.

Just my $0.02

 

Offline Ypoknons

  • Ancient
  • 28
    • http://www.xwaupgrade.com
That cockpit thing is awesome
Darksaber pretty much did what you said last in the XWAU TIE cockpits, and it worked out pretty well - but then again, it was a chore (considering some of the complications about resolutions) and I'm not sure what the actual benefits were except for a little more immersion.
Long time ago, you see, there was this thing called the VBB and... oh, nevermind.

 

Offline Anaz

  • 210
That cockpit thing is awesome
120 fps?! woah!

Also: that station looks pure awesome...very anime-ish for some reason...but not at the same time...
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
That cockpit thing is awesome
Interesting and the station looks awesome !!

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
That cockpit thing is awesome
Quote
Originally posted by Anaz
120 fps?! woah!

Also: that station looks pure awesome...very anime-ish for some reason...but not at the same time...


I forgot to set the ambient light :p ( for some reason, my launcher never keeps the flags, I have to re-enter them every time I launch it :doubt: )
SCREW CANON!

 

Offline Flaser

  • 210
  • man/fish warsie
That cockpit thing is awesome
What kind of map did you use for the station? (Cell shading??)

It is very similar to the Homeworld concept imgaes, and that's one of the looks I love.
I doesn't blend too well with FS though, but it's still nice.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
That cockpit thing is awesome
nah, no cell shading, it's a normal map w/o ambient light, that's all there is to it.
SCREW CANON!

 

Offline Anaz

  • 210
That cockpit thing is awesome
homeworld concepts! that's why it looked familiar...
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...