Author Topic: Limit of Glowpoints  (Read 1241 times)

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Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Not sure this is the right forum herefor, but can someone pls tell me what the current maximum for Glowgroups and glowpoints (overall per modelfile), and glowpoints inside a glowgroup is?

I want to add moving runway-lights, but for a good looking effect I will need around 40 glowpoints (in at least 20 glowgroups, 2 points per group), but the more the better :)
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Everyone in the WCS should have their title set to "Bigger! Bigger! Oh..." :p

But in this case, you're in luck. There is no limit from what I can tell.
-C

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
:lol:

No limits, that's most excellent :)

I already did that with 20 glowpoints on one carrier-model, and this really looks awesome, escpecialy with the correct ambient-lights (i.e. when the ships back is in the dark).  :D

(Maybe I will going to add glass-windows inside the hangar-wall, from were you can look into the cantina, and there are candles with glowpoints on the table?? That would be nice. Ah, just kidding ;7

Thanks.

Starman©
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
i just wish pcs was a little bit more stable when working with gunpoints. if you try to do a global import from a pof with glowpoints pcs will hang, if you try to import the glopoints chunck, pcs hangs. that means every time i update a model (which im doing all the time), i have to manually imput the glowpoint data. hopefully this will be resolved with pcs2. this is one thing that seriously needs autogen support.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Lynx

  • 211
Quote
Originally posted by WMCoolmon
Everyone in the WCS should have their title set to "Bigger! Bigger! Oh..." :p


That's Inferno you're thinking about.:p
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Fury

  • The Curmudgeon
  • 213
No, I think he got it right the first time actually.

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Quote
Originally posted by Nuke
i just wish pcs was a little bit more stable when working with gunpoints. if you try to do a global import from a pof with glowpoints pcs will hang, if you try to import the glopoints chunck, pcs hangs. that means every time i update a model (which im doing all the time), i have to manually imput the glowpoint data. hopefully this will be resolved with pcs2. this is one thing that seriously needs autogen support.


I second that. It seems also to be a problem, when you have a model with glowpoints open, and then open another one. The last entry from the old is somewhat taken over in the new one.

But I pretty sure, that Kazan will fix this in PCS2  :)
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.