Author Topic: pc rumrunner revised  (Read 3611 times)

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Offline Nuke

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finly optimised the textures for htl. this ship had 15 of them, i reduced that to 7. replaced my stock prefab turrets with custom ones (gatling turrets too :D) which freed up most of the textures. added a new texture for the wings and turrets. fighterbay works, complete with animated doors. the gatling turrets have seprate submodels for the barels just incase bob can get those to work (and hopefully can provide for more animation code testing). anyway i wanna model the bridge interior, but il finish cockpitting my fighters first.
« Last Edit: February 01, 2005, 12:33:26 pm by 766 »
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Offline pyro-manic

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Picture's kin dof dark, but I like it. :yes:
Any fool can pull a trigger...

 

Offline Nuke

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yea, i need sleep and an too tired to go set up some real screenies.
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Offline Unknown Target

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Cool...make it fatter (vertically), though, and what're those line things coming off the bow?

 

Offline Black Wolf

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You know,m I really like a lot of your stuff Nuke. Is there a campaign in th works at all?
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Offline Cobra

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Quote
Originally posted by Unknown Target
Cool...make it fatter (vertically), though, and what're those line things coming off the bow?


missiles.

nice ship. :yes2::yes: reminds me of Modified Nebulon-B Frigate in SW, only it's taller.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Nuke

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Quote
Originally posted by Black Wolf
You know,m I really like a lot of your stuff Nuke. Is there a campaign in th works at all?


yea but we dont like excessive hype.

i wish there was a way to make those missiles follow the turret normal befor turning away, that just looks messy. i have the same problem on  the ragnorok and valhalla class. it should be like trek, the missiles should leave the tube, fly away from the ship before seeking out their targets.
« Last Edit: February 01, 2005, 11:22:52 pm by 766 »
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline Bobboau

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post a video of the dock working! :D
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Offline WMCoolmon

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Quote
Originally posted by Nuke
anyway i wanna model the bridge interior, but il finish cockpitting my fighters first.


Just FYI, but the current "show ship" flag should also work with capships as well as fighters, as long as they have an eyepoint in the right spot.
-C

 

Offline Cobra

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*sighs* it would be pretty nice if i could implement that into my xwing.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Nuke

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i finally got the fighterbay doors to work without moch noticable clipping. it took hours of tweaking to get the animation to look right.

damn i really need a better vid card :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline Nuke

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i had intended to do the bridge in the same way as a cockpit. it has the 2 bubble cockpits in front for the pilot and copilot, behind those is the captains chair, then im gonna have an elevated platform (kinda like enteprise d's bridge)  then in the center in line with the upper/lower disruptor beam turrets is gonna be the optics well, essentially the power interlink for the turrets, like a power core glowpointed to hell. either side of that by the side windows will be the missile gunner targeting sations, polycount permitting i wanna have more stations in the back. id like to have he option to cycle through multiple eyepoints, so i can have one at each station with a view.

one things i want for the animation code are the option to animate to absolute angles and one to hold rotational position. the fighterdors do to stage opening. the fist stage opens them only enough to deseal the doors. it required that all 3 pivits turn at once. this made it vare diffucult to keep the doors square with the ship whle they retract. but as the doors inheirt the motion of both swingarms thios was very difficult. overall the doors only need to rotate a few degrees from its starting position, while the 2 interlinking arms need to rotate 90 and -50 degrees res[pectively. while i was very hapy with the way i animated the deseal stage. im not very happy with the way the animation completes. in the end i just set the doors on one side to have a longer delay so that they open one at a time (the way landing gear worked in WWII). id like the doors to hold their absolute rotational position while the other components open, then trigger their final rotation in the last seconds of the animation. im sure with the proper math formulas i could calculate all the values to make the anmation look the way i want it to. ad also like a lnding clearance option in thew comm list, which will tell a capship to open its doors so the player may land, and a has landing clearance sexp, so that you can script a landing in only one event, and to also trigger landing light glowpoints.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline Bobboau

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I think if you give the player ship orders to depart to the fighter bay it might open them when you get close enough, not sure what happens with player ships and AI paths...
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learn to use PCS
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Offline WMCoolmon

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Nuke: multiple eyepoints would certainly be possible with SEXPs or a command line parameter...I have yet to implement a successful keypress so I'm hesitant to say I could do it that way, but it is theoretically possible.
-C

 

Offline Bobboau

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did you look up that thread I posted ages ago about adding new controles?
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline WMCoolmon

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I didn't know it existed. :p

*Does so*
-C

 

Offline Nuke

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i have a test mission that when over will give the player's ship over to the ai and lands in the fighterbay. it looks hideous but it works. so long as the rumrunner is flying straight its fairly easy to fly into the bay manually and end the mission with the distance subsystem sexp or whatever. i just need a way to have the doors open so that i may land.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline WMCoolmon

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You could give the player a garage-door-opener style key. ;)
-C

 

Offline Nuke

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another thing that would be cool, start a mission leaving a docking bay, which might be doable as is. either by giving the ship to the ai for the beginning of the mission, of by plaing the fighter in the bay in fred.  most pirate fighters dont have subspace capability the rumrunner is essentially a small carrier with room for 6 chimeras or 2 shagraths. she could probibly also carry a bomber or heavy fighter on its underside dock.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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