1.) Can models made in 3D Studio Max be used in FreeSpace 2? If so, how?
Yes, TS will access 3ds files.
2.) Can UVW Mapping be used on my model?
Not sure on this one, but I think so, as long as it looks correct in TS save it as a cob and go for it.
3.) How do I define how big the engine glow is on a fighter?
radius, try different sizes to see how each looks on the model.
4.) Do capital ships need engine glows to be defined or does FreeSpace 2 do that for me?
You have to,..FS2 defines,...squat for you

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Warlock
DeathAngel SquadronCO
Do or Do Not,..There Is No Spoon
Ghosts of the Past ForumGhosts of the Past WebSiteTo Fly Exotic Ships, Meet Exotic People, and Kill Them.We may rise and fall, but in the end We meet our fate together