Author Topic: Just a few questions  (Read 4976 times)

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Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
homeworld:cataclysm support "multipart" ships...but i have a feeling some alteration of the game code would be needed for that kind of effect.

the only model animation FS2 seems to support are a couple of rotating arms and moving gun turrets.

secondly, you model chunks of the ship and add them in to the heirarchy as debris (don't ask me how....havent managed to get a model into fs2 yet!)

  

Offline aldo_14

  • Gunnery Control
  • 213
Based on what i know (so far);

1/Yep (see other replies)

2/"          "         "

3/Yes (see FSMM2), you can also add the thruster flames using a seperate sub-object (thrusterxx) tiled with a map named thruster01 (i.e), which kinda 'links' to the thruster01.ani.  I've yet to try this myself, though, but I think there was a thread on it a while ago.

4/ ditto (NB:  FSMM2 sometims crashes when adding fuel chunks - I'd do it first)

5/Yep (glued as child).  Depending on the type of turret, you have to glue a local light as sibling to either the base (1 part Turret), or the barrel (2 part) to create it on a seperate level on the heirarchy.  there's a tutorial on this somewhere, again check the FS2 Modding board for it

6/..see above

6(b)/Not sure - but maybe you could try using Blender ( http://www.blender.nl  ) to create the hull object dxf.

NB:  I don't know if you're aware of these things, but ;
-you have to create the shield mesh yourself (either importing from another pof or using segletuchs autogen)
- you'll probably need to do all the LODs, especially for a complex model (not sure on exactly how - I've asked in another thread).

Hope this is useful  

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
Maybe I should stick to making cargo containers?? Hehehe  

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