Author Topic: Archangel released!!  (Read 10006 times)

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Offline Taristin

  • Snipes
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  • BlueScalie
    • Skelkwank Shipyards
Quote
Originally posted by TrashMan

B.T.W. - are there any tangable criteria for getting into the highlights? I don't want to sound like a primadonna or something, but I've been here for....what?...3-4 years?... God! I don't know..  (this place really holds your soul :devil: ) and despite all the models I pumped out I never got there... (and I've seen 3 mission campaigns there)


Ha! It seems that if you tantilize with a mesh that won't be released *cough*SwampThing*cough* you'll get into the highlights, but if you make alot of ships, completely finished, like the two of us have, you get bupkiss. I guess it works on the favorites system, and we've fallen out of favor.
Freelance Modeler | Amateur Artist

 
:wtf:

You mind leaving me out of this?
No Freespace 3 ?!? Oh, bugger...

 

Offline Roanoke

  • 210
I know they're a pain in the ass, but 2 paths per bay isn't really enough. I think the Retail standard of 4 paths is the minimum. :)

 

Offline TrashMan

  • T-tower Avenger. srsly.
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Relax, when you launch a wing he will use both fighterbays.. Fighterpaths are named Bay01 to Bay04 and it's parent is Detail1.

I did it for the Orion MK2 with a total of 2 fighterbays and 8 paths. If you're launching something big, the game uses both fighterbays so the ships wouldn't collide.
Immagine my surprise when I saw only two Athenas come out of the bay! I went "WTF?.. What' did I do wrong this time" only to fly around next time and see the other two coming out of the other bay....

ERm.. I think it's 8000 polys total for LOD1 with turrets. The main ones are 116 polys each, others are about 12, so the ship hull itself is about 4000 polys...
Nobody dies as a virgin - the life ****s us all!

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Offline TrashMan

  • T-tower Avenger. srsly.
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Quote
Originally posted by Grimloq
actually, i'm afraid i'm not impressed... generic ubership...


Ubership? I wonder as what would the Gigas and Icanus qualify then?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Petrarch of the VBB

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Quote
Originally posted by Rson
screenies?

 

Offline StratComm

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Quote
Originally posted by TrashMan
ERm.. I think it's 8000 polys total for LOD1 with turrets. The main ones are 116 polys each, others are about 12, so the ship hull itself is about 4000 polys...

...

Ubership? I wonder as what would the Gigas and Icanus qualify then?


I really wish I had that "Ghost of proper maths" quote right now...

That's not even close to accurate.  The main hull, and I'm sure of this without even seeing the final mesh, is closer to 6500 polys.  That's still not that many in HTL, admittedly, but your calculation is way off.

Oh, and the Gigas and Icanus are Uberships.  They are supposed to be campaign story elements, and at least somewhat unique within their universe.  And keeping ship sizes and roles reasonable is not something that Inferno can be accused of.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline pyro-manic

  • Flambé
  • 210
The Gigas and Icanus are profoundly stupid ships. But then they don't exactly get used much because they're so ridiculous (what with taking up a good percentage of the play area and all) so that's a redeeming feature. This, OTOH, is of a size that could be reasonably used in lots of missions, so it is on more dangerous ground, so to speak...
Any fool can pull a trigger...

 

Offline Cabbie

  • 27
Quote
Originally posted by Rson
screenies?

 

Offline MetalDestroyer

  • Starwars reborn!
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Yeah, where are screenies ? ;)

 

Offline Carl

  • Render artist
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don't make a thread about a new ship without screenies!
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Thrilla

  • 27
Quote
Originally posted by Carl
don't make a thread about a new ship without screenies!


:yes: :yes: :yes:
94th Combat Support Hospital, 807th Medical Brigade

 

Offline c914

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    • www.scfi.pl
I've download it, i sawi it and can say only this:
Get rid of those box turrets..realy you could do something much better:nod:

 

Offline mitac

  • 28
Instead of whining, I decided to get some screenshots. :rolleyes: And here they are. ;)

I forgot to edit the weapons.tbl accordingly, so most of the guns are missing and there's holes where they're supposed to be :rolleyes:. But you get an impression on what the ship looks like.

Edit : well, putting in the weapons.tbl didn't work. Maybe somebody else has more luck.



I'll get new screenshots with the guns later this evening.



« Last Edit: February 06, 2005, 01:19:05 pm by 1928 »
marcet sine adversario virtus.

 

Offline pyro-manic

  • Flambé
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RTFT!!!!11one :D Looks daft with the barrels all sticking up like that...

I've had a thought: That designation is waaay too long. Doesn't exactly roll off the tongue, does it? GTBs would work better for Battleship, or perhaps GThD for heavy Destroyer. And it's not exactly very Vasudan, is it? I say lose the V. :nod:
Any fool can pull a trigger...

 
Only 2 textures used?!? Needs a better paint job. As is, the textures blocks out any details it might have.
No Freespace 3 ?!? Oh, bugger...

 

Offline aldo_14

  • Gunnery Control
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Need to line up the texture edges & orientation, I think.  Makes it look messy & overtiled (maybe is overtiled anyways) otherwise, y'see,

 

Offline TrashMan

  • T-tower Avenger. srsly.
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WTF? Where are all the other textures? I've put them in the ZIP pack for christs sake!
Checking...

****...Allright..some of the textures I used for archy are in the tex.zip file (also available for download) Christ..I allso forgot the nameplate map.

Ugh....I'm gonna re-upload the Archangel.zip with everything in it, jsut to be sure...DAMN!

*BTW - What buld are you using and which settings? It looked much better for me ...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline mitac

  • 28
Phreak's latest build. 1024*768, 32 bit with OpenGL.

Let me know when you re-uploaded the file, so I can try again. :D
marcet sine adversario virtus.

 

Offline TrashMan

  • T-tower Avenger. srsly.
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  • God-Emperor of your kind!
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Quote
Originally posted by StratComm


I really wish I had that "Ghost of proper maths" quote right now...

That's not even close to accurate.  The main hull, and I'm sure of this without even seeing the final mesh, is closer to 6500 polys.  That's still not that many in HTL, admittedly, but your calculation is way off.

Oh, and the Gigas and Icanus are Uberships.  They are supposed to be campaign story elements, and at least somewhat unique within their universe.  And keeping ship sizes and roles reasonable is not something that Inferno can be accused of.


I didn't have Modelview opened so I just pulled a aprox. figure out of my head...Modelview sez 5920 polys, but in Truespace it was 8000 or so...

Anyway, the Archangel is 4500m long, so there's nothing uber about it. (Gigas and Icanus are way abouve 20km) - It's smaller that the Colossus.  Since it's a battelship it has thick armor (900000 hp - allmost as colossus), and has massive firepower (even better than Sath), but it's only 1 ship with no fightercapacity .


EDIT - I uploaded the new zip. Even put it the glowmaps for hte new textures
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!