Author Topic: Archangel released!!  (Read 9986 times)

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Offline mitac

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New screenshots.





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Offline TrashMan

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You should have turned glowmaps on...:D

EDIT: Why everyone has better engile glows than me? where hte hell do ou get them form?
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Offline mitac

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Glowmaps ARE turned on.
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Offline Thrilla

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One word.  Big Box...Oh wait...that's two.
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Offline TrashMan

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Quote
Originally posted by mitac
Glowmaps ARE turned on.


Then why aren't the windows showing? the ship has several "bumps" with windows.. They are small so onc can't see them unless someone is close (or uses glowmaps).

This is a "normal" version, not the HT&L (I don't have apowerfull Pc and I was making it for my campaign needs, so putting uber-detail was not a priority), but DON'T call it a box.
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Offline Woolie Wool

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Quote
Originally posted by Swamp_Thing
:wtf:

You mind leaving me out of this?


That's what you get for being such a tease.:p
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Offline StratComm

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I'd call that thing a box any day.  It's got no definition of shape and the textures eat every bit of detail you've given it.  And those deck guns... eww.  I can't really elaborate on them any more, they are just that bad.
« Last Edit: February 07, 2005, 01:04:42 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Roanoke

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And we dont wanna know how may polies it's got either.

Seriously man, stick with Fighters. :)

 

Offline StratComm

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The thing is, Trashman really has a decent hold on modeling.  His style just isn't what most people around here want to see, which is fine, so I'm not going to criticize him for that.  Now we do still have a few things to go over with him on regarding the use of textures - both properly matching them and using them in a way that brings out detail - but that is beside the point.

Oh, and I just saw this guy and therefore must use him.  :arr:  Arrrrrr!!!
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TrashMan

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Quote
Originally posted by StratComm
I'd call that thing a box any day.  It's got no definition of shape and the textures eat every bit of detail you've given it.  And those deck guns... eww.  I can't really elaborate on them any more, they are just that bad.


You're just jelous!:D

the thing is supposed ot be a battleship, thus that means LOTS of armor, less windows. Most FS ships use 2-3 main textures (like the Orion - the blue pannels and hte bluish part with lights).
The thing is - the only way to increase detail on it would either be bumpmapping, or modeling all those metal pannel bumps.
All those recesses and stuff would simply make the overall frame look weaker. I mena, who the hell builds a ship with a kazzilion openings in the armor for hte sole purpose of looking cooler.

If you think you can texture it better, you are welecomed to try. in fact I DARE you to try.
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Offline StratComm

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Jealous?  Of that?  I can't help the box, but I'd take a stab at the textures.  And I could do a better job on the turrets any day.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TrashMan

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Allright then... It's a win-win situation for me anyway.

In which format you want the model (is truespace scn fine?) and where do you want it sent?
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Offline Thrilla

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I'm not trying to be overly harsh on you, and not to say that I know everything about making models, but I've seen this same layout and structure in about 50,000 different models that show up on this site.  The problems isn't just the textures.  The Orion only has 3 or 4 textures, because it has enough change in its surfaces that makes it stand out.  This ship could look good with a single map for the whole thing.  Though I can't wait to see what is Stratcomm is going to do with it.  The main thing is that it is too big for the amout of detail it has.  Not the amount of polies.  There is a difference.  I'm hoping that thing is no more than 600-800 polies w/o triangulation.  You have a ship here that should have a lot more breaks in its surfaces.  Not just making stupid little bumps in the tiles, but add more structures that stick out of those long placed of nothing or shrink the ship down in size.  I'm not attacking you it's just I've seen your models before, and I know you have a lot more potential than that.
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Offline Black Wolf

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Quote
Originally posted by TrashMan


You're just jelous!:D  


WTF? In order for him to be jealous, you would have to be better at modding than Stratcomm, which simply isn't true. You throw that word around a lot, and frankly, if it were directed at me, I'd be more than a little offended.
« Last Edit: February 08, 2005, 11:42:04 am by 302 »
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Offline StratComm

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Trashman: I'd actually prefer cob, since I can import it more directly.  You've obviously already gotten it grouped so that shouldn't be a problem.  I can't work miracles, but I'll see what I can do.  You won't need the textures as I can see you've used stock ones (and I'll want to do them for myself anyway) so you should have no trouble uploading the files for me.

Quote
Originally posted by Black Wolf


WTF? In order for him to be jealous, you would have to be better at modding than Stratcomm, which simply isn't true. You throw that word around a lot, and frankly, if it were directed at me, I'd be more than a little offended.


Trashman and I have bantered back and forth for a while over his models, so I simply take his statements to that effect as sarcasm.  If it's intended otherwise, I'm just ignoring it.  But thanks Black Wolf for the compliment :)
« Last Edit: February 08, 2005, 02:37:33 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Getter Robo G

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Egads!!! I love that freaking ship BUT you made it longer than SDF-1?  What are the crew shivan-sized? Anyway, shrink it down to a respectable 1-1.5KM. I can't find any fault with the design (Hmm have you been inspired by BSG meets starblazers?) anyway one thing so don't freak.. Those turrets kill it. If you don't mind I will post one I'd like to see you use for the main deck guns. It's tri-barreled and you can use one texture for the base and one for the turrets. I'd recommend keeping the names seperate so you can change them out later as I am looking for texture that make the turrets look cool.

   If you don't mind later (in a week or two most likely as I am in the middle of some Rl stuff) I will play around with the textures of the hull (like I always do to any DL here he he he) and if I find an interesting combination I'll let you know) ;)

As always I am a big fan of the Trashman-esque design, so never stop!
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Offline Roanoke

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I thought Kazan bagged it for Ferrium ? I seem to recall asking about it a while ago.

 

Offline StratComm

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And Trashman then proceded to refuse to allow him to use it when he realized that Kazan's intentions on how battleships would be used conflicted with his own.  Based on what I see there, it's probably a good thing.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TrashMan

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Actually, Kaz changed him mind on tah.....

but you all are missing the issue here - the "breaks in the surfaces" as Thrilla pointed out, might look good for a old teraan research ship or somehing, but for a battleship?
the poin it making such breaks is a horriby ineffective way of building ship - you loose volume as integrity, and loose the feeling of a solid armor. In effet, you break the armor into different sections, but that is just not... wise..

Like I said, I COULD make the breakes that would simulate the metal panles, but that would send the polycount skyrocketing.
I know what you would like to see, but that's not just how I picture a battleship. It's not that I can't make it like that, it's that I wont..
I like designes to make sense, not only look beautifull.
Besides, beauty is relative...

Anyway, I have nothing to loose here. If StratComm does a good job I(and you) get a better Archangel, if not I lost no swaet over it:D

*your E-mail Strattie?*
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Offline Woolie Wool

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Quote
Originally posted by Getter Robo G
Egads!!! I love that freaking ship BUT you made it longer than SDF-1?  What are the crew shivan-sized? Anyway, shrink it down to a respectable 1-1.5KM. I can't find any fault with the design (Hmm have you been inspired by BSG meets starblazers?) anyway one thing so don't freak.. Those turrets kill it. If you don't mind I will post one I'd like to see you use for the main deck guns. It's tri-barreled and you can use one texture for the base and one for the turrets. I'd recommend keeping the names seperate so you can change them out later as I am looking for texture that make the turrets look cool.


Uh, wasn't this an FS-universe ship? The SDF-1 would be corvette size by FS standards, so I don't see what your problem is. An Orion, never mind a hugeass battleship, absolutely dwarfs the SDF-1.
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16:46   Quanto   it itches like hell
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16:47   Quanto   D:

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