Author Topic: Next Generation GTVA Ship Features  (Read 5420 times)

0 Members and 1 Guest are viewing this topic.

Offline aldo_14

  • Gunnery Control
  • 213
Next Generation GTVA Ship Features
 
Quote
Originally posted by Eishtmo:
Did you think I wanted to go forward?  Silly Shrike.

And that would show some talent in moding to pull it off, so it would be a big breakthrough in the moding scene.  Then I could seriously consider doing my 14 Year War campaign.

You could use secondaries with high refire rate and small ammo... it would be pretty easy to do it, you;'d just have to adjust your firing buttons and learn to switch between weapons quickly... possibly have a single (unreliable) laser cannon complemented by mass-based weapons.

Well, I'm beginning to gte interested in a T-V war thing as well as Reciprocity, and I've had some ideas - basically splitting it into 3 parts (start, middle, end of TV war), with chnaging tech in all of them.

I.e. part one would deal with the diplomatic incident (or whatever) that caused the great war and the initial exchanges.  Including the old ammo-based primaries, the predecessors to the Fenris and Orion (Terran) and the Vasudan Ships....

Part 2 in the midpoint where crucial victories are won to sway the war in the way oif the Terrans - including the old Angel gfighters being replaced by the Valkyrie and the intro of the Apollo / Orion, and the first aspect seeking missiles

Part 3 taking place during Operation Thresher until the first encounter with the Shivans (maybe even flying to escort Lt.Ash back to base).

Probably need more in the way of civillian stations and vessels .

I'm not willing to actually head up another campaign justnow, I'd gladly help on another if it particularly interested me.

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
Next Generation GTVA Ship Features
 
Quote
Originally posted by Eishtmo:
Did you think I wanted to go forward?  Silly Shrike.

I know you're more interested in the old stuff, but we are talking about next gen stuff.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Eishtmo

  • The one and only
  • 29
  • The One and Only
    • http://www.angelfire.com/games2/fsarchive/index.html
Next Generation GTVA Ship Features
 
Quote
Originally posted by aldo_14:
You could use secondaries with high refire rate and small ammo...

If I wanted them to be secondaries, I wouldn't have suggested that they be put in the primary slot.

I already have my plot set, over a much shorter, more intersting period.  But for it to work, I want some ammoed primaries.

------------------
Visit Warpstorm.  Do it now.

---------

I know there is a method, but all I see is madness.
Warpstorm  Bringing Disorder to Chaos, And Eventually We'll Get It Right.

---------

I know there is a method, but all I see is madness.

 
Next Generation GTVA Ship Features
Good luck with that.  I tried for two months to get that to work and my best solution was to set the fighter's power output to '0.0' so the gun capaciter wouldn't recharge.  Problem is self repair won't work and ABs won't recharge (shields aren't an issue as this predates them by over a decade.)

Fortunately for me that's the exact effect I was going for, but I don't know if that's exactly what you were going for...
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.

  

Offline Eishtmo

  • The one and only
  • 29
  • The One and Only
    • http://www.angelfire.com/games2/fsarchive/index.html
Next Generation GTVA Ship Features
That's what I was looking for.  And I can work it in, somehow. . .

------------------
Visit Warpstorm.  Do it now.

---------

I know there is a method, but all I see is madness.
Warpstorm  Bringing Disorder to Chaos, And Eventually We'll Get It Right.

---------

I know there is a method, but all I see is madness.

 

Offline Kitsune

  • 27
Next Generation GTVA Ship Features
Actually that all makes sense to me.
If this is pre-FS1 then yes, set the output to 0.0

This would resemble ammo as well as FUEL for afterburners.
Sure, you still have powered flight, but no dramatic increase of speed.

Repair ships would supplimnt long missions too.  (At least, I think they recharge systems...  Could be done with sexps though.)

------------------
~Space Kitsuné
Creator of the Anthro FS2 Campaign.
Help!
~Space Kitsuné
6-Tailed RPG Nut.

"Why the hell don't we have any missles on this damn boat?!"
"But Sir, we have Tempests, Rockeyes, and unknown bombs."
"Like I said ensign, 'Why don't we have any missles on this damn boat?!"

"I went to a fight last night and a hockey game broke out."  -Groucho Marx