Author Topic: Upgraded Tanen  (Read 976 times)

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Offline starbug

  • 210
    • DarkSide Animations
i have recently tried to get Galemp's upgraded Tanen model to work, i am using the inf TBL entry that came with the dl but every time i load up a mission it crashes the game, any clues, heres the TBL entry oh and i am using FSOpen 3.6.5

$Name: GVCa Tanen
$Short name: VASCarrier
$Species: Vasudan
+Tech Description:
XSTR("The gargantuan Tanen carrier is a dominating presence on the battlefield. Although it was originally armed with only small beam weapons to suit its class, the Tanen had so much extra power produced in its advanced Pharess reactor core that the extra forward firepower was justified. The Tanen provides advanced command and control facilities for its attending fleet, and is similar to the Warlock in most aspects of performance.", -1)
$end_multi_text
$POF file: Vascarnew.pof
$Detail distance: (0, 5000, 25000, 30000)
$Show damage: NO
$Density: 1
$Damp: 0.2
$Rotdamp: 1.8
$Max Velocity: 0.0, 0.0, 15.0
$Rotation time: 300.0, 300.0, 300.0
$Rear Velocity: 0.0
$Forward accel: 16.0
$Forward decel: 8.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 700.0
$Expl outer rad: 10000.0
$Expl damage: 1000.0
$Expl blast: 9000.0
$Expl Propagates: YES
$Shockwave Speed: 1000.0
$Shockwave Count: 10
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 5.0
$Max Weapon Eng: 100.0
$Hitpoints: 800000
$Flags: ("SuperCap" "big damage" "in tech database" "in tech database multi" )
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 6000
$EngineSnd: 137
$Closeup_pos: 0.0, 0.0, -4000
$Closeup_zoom: 0.5
$Score: 10000
$Subsystem: turret01, 3,3.0
 $Default PBanks: ( "Vasudan Huge Turret" )
$Subsystem: turret02, 3,3.0
 $Default PBanks: ( "Vasudan Huge Turret" )
$Subsystem: turret03, 3,3.0
 $Default PBanks: ( "Vasudan Huge Turret" )
$Subsystem: turret04, 3,3.0
 $Default PBanks: ( "Vasudan Huge Turret" )
$Subsystem: turret05, 3,3.0
 $Default PBanks: ( "Vasudan Huge Turret" )
$Subsystem: turret06, 3,3.0
 $Default PBanks: ( "Vasudan Huge Turret" )
$Subsystem: turret07, 3,3.0
 $Default PBanks: ( "Vasudan Huge Turret" )
$Subsystem: turret08, 3,3.0
 $Default PBanks: ( "Vasudan Huge Turret" )
$Subsystem: turret09a, 5,5.0
 $Default PBanks: ( "Standard Flak" "Standard Flak" )
$Subsystem: turret10a, 5,5.0
 $Default PBanks: ( "Standard Flak" "Standard Flak" )
$Subsystem: turret11a, 5,5.0
 $Default PBanks: ( "Standard Flak" "Standard Flak" )
$Subsystem: turret12a, 5,5.0
 $Default PBanks: ( "Standard Flak" "Standard Flak" )
$Subsystem: turret13, 3,2.0
 $Default PBanks: ( "HVas" )
$Subsystem: turret14, 3,2.0
 $Default PBanks: ( "HVas" )
$Subsystem: turret15, 3,2.0
 $Default PBanks: ( "BFVas" )
$Subsystem: turret16, 3,2.0
 $Default PBanks: ( "BFVas" )
$Subsystem: turret17, 3,2.0
 $Default PBanks: ( "HVas" )
$Subsystem: turret18, 3,2.0
 $Default PBanks: ( "HVas" )
$Subsystem: turret19, 3,1.0
 $Default SBanks: ( "Executioner" )
$Subsystem: turret20, 3,1.0
 $Default SBanks: ( "Executioner" )
$Subsystem: turret21, 3,2.0
 $Default PBanks: ( "VSlash" )
$Subsystem: turret22, 3,2.0
 $Default PBanks: ( "VSlash" )
$Subsystem: turret23, 3,2.0
 $Default PBanks: ( "BVas" )
$Subsystem: turret24, 3,2.0
 $Default PBanks: ( "BVas" )
$Subsystem: turret25, 3,2.0
 $Default PBanks: ( "VSlash" )
$Subsystem: turret26, 3,2.0
 $Default PBanks: ( "VSlash" )
$Subsystem: turret27, 3,2.0
 $Default PBanks: ( "VSlash" )
$Subsystem: turret28, 3,2.0
 $Default PBanks: ( "VSlash" )
$Subsystem: turret29, 3,1.0
 $Default SBanks: ( "Executioner" )
$Subsystem: turret30, 3,1.0
 $Default SBanks: ( "Executioner" )
$Subsystem: turret31, 3,1.0
 $Default SBanks: ( "Executioner" )
$Subsystem: turret32, 3,1.0
 $Default SBanks: ( "Executioner" )
$Subsystem: turret33, 3,2.0
 $Default PBanks: ( "BFVas" )
$Subsystem: turret34, 3,2.0
 $Default PBanks: ( "BFVas" )
$Subsystem: turret35, 3,1.0
 $Default SBanks: ( "BomberKiller" )
$Subsystem: turret36, 3,1.0
 $Default SBanks: ( "BomberKiller" )
$Subsystem: turret37, 3,1.0
 $Default PBanks: ( "VAAAf" )
$Subsystem: turret38, 3,1.0
 $Default PBanks: ( "VAAAf" )
$Subsystem: turret39, 3,1.0
 $Default PBanks: ( "VAAAf" )
$Subsystem: turret40, 3,1.0
 $Default PBanks: ( "VAAAf" )
$Subsystem: turret41, 3,1.0
 $Default PBanks: ( "VAAAf" )
$Subsystem: turret42, 3,1.0
 $Default PBanks: ( "VAAAf" )
$Subsystem: turret43, 3,1.0
 $Default SBanks: ( "BomberKiller" )
$Subsystem: turret44, 3,1.0
 $Default SBanks: ( "BomberKiller" )
$Subsystem: turret45, 3,1.0
 $Default PBanks: ( "Vasudan Huge Turret" )
$Subsystem: turret46, 3,1.0
 $Default PBanks: ( "Vasudan Huge Turret" )
$Subsystem: navigation, 5, 0.0
$Subsystem: communications, 5, 0.0
$Subsystem: weapons, 15, 0.0
$Subsystem: engine01, 10, 0.0
 $Engine Wash: Default1000
$Subsystem: engine02, 5, 0.0
 $Engine Wash: Default100
$Subsystem: sensors, 5, 0.0
$Subsystem: bridge, 5, 0.0
$Subsystem: fighterbay01, 0, 0.0
$Subsystem: fighterbay02, 0, 0.0
$Subsystem: reactor01, 10, 0.0
$Subsystem: reactor02, 10, 0.0
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
Disable turrets 10, 11 and 12 by adding a ; before them.

Those turrets are what cause the crashes.