Thats what I love about Karma, always keeping me on my toes.
Yes, it still needs to be optimized. Too many polys linger around flat planes. I changed my mind, this model will be used as LOD 1 out of a 3 detail level model because this model's dimensions are huge. Larger than FSO's Colossus. Getting distance from this ship will require either long cruising time, or faster engines (unlikely to change). I prefer to use LODS where the transition is not so obvious. I hate models that pop into higher detail noticeably. I believe this model is good to use at a distance of 10km.
By the time this lod is finished it will probably have around 8k polys (with turrets). Lod-2 I will aim for 10k polys (without the turret models)
Lod-0 will be the UBER model with 18k at LEAST. The detail will NOT go into the structure (which the foundations have already been laid out by this mesh), but will go into the ribs and flight pod detail (including BSG's lower hangar deck which would lead to her trianglular launch tubes, yes call me crazy)
BTW karma, Homeone is gonna be re-modelled using my re-flexed spline skills, once I finish birthing my new baby. I found much easier to produce higher polygon models via low polygon modelling with this spline method. N