Author Topic: Need someone to make weapons  (Read 1480 times)

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Offline aldo_14

  • Gunnery Control
  • 213
Need someone to make weapons
(please)

Specifically;

A substantial number; approx
5 player primaries, 5-8 capship or AI primaries, 2-4 beams, 3-5 missile types, 1-2 flak and maybe a few enhancements....including sfx and the ingame graphics, but not the high-poly laser models or the bomb/missile pofs.

Don't have the exact details handy at the moment (and even if I did I wouldn't give them, sorry), but most of them will be using FSO features (ballistics, fighterbeams, cycling banks, etc); if you're interested, give  an example of your previous work and i'll get back to you.

Thanks muchly.

 

Offline Deepblue

  • Corporate Shill
  • 210
Need someone to make weapons
Weapon models or just tables with graphichs and sfx?

 

Offline aldo_14

  • Gunnery Control
  • 213
Need someone to make weapons
Depends on how good the former are.

 

Offline aldo_14

  • Gunnery Control
  • 213
Need someone to make weapons
:rolleyes:

Fair enuff.......

 

Offline DaBrain

  • Screensniper
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Need someone to make weapons
You could take a look into my mod pack (signature).
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
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Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
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Offline Black Wolf

  • Twisted Infinities
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Need someone to make weapons
Quote
Originally posted by aldo_14
:rolleyes:

Fair enuff.......


Oh, come on. You've been here even longer than I have - starting a topic asking for in excess of 20 weapons without providing any details whatsoever? That's optimism around here.
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Offline Galemp

  • Actual father of Samus
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Need someone to make weapons
Sounds like a job for Woolie...
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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Offline aldo_14

  • Gunnery Control
  • 213
Need someone to make weapons
Quote
Originally posted by Black Wolf


Oh, come on. You've been here even longer than I have - starting a topic asking for in excess of 20 weapons without providing any details whatsoever? That's optimism around here.


Anyone with grognards access can get an idea.......

Look, I can't give details out because... well, just because.  Storyline reasons & whatnot.  So what else can I do but ask?

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Need someone to make weapons
I actually started on a $Tech Model: field (under +Tech Description:) that should theoretically work in the weapons selection screen.

I could even make them rotate, since (unlike missile POFs) there wouldn't be an invisible trail to offset the model.
-C

 

Offline StratComm

  • The POFressor
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Need someone to make weapons
Missiles are odd things; their centers, IIRC, tend to be their engines because the trails start rendering from there.  If the trails rendered from engine glows like they should, the models could be corrected and the models made to rotate easily in the techroom.
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Need someone to make weapons
Am I sensing a new campaign in the works here?

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Need someone to make weapons
In a Pof's data, there is an entry for "techroom centre" or something like that.  Could not such a point be placed on the missile and used at its center for rotation?
The Trivial Psychic Strikes Again!

  

Offline aldo_14

  • Gunnery Control
  • 213
Need someone to make weapons
Quote
Originally posted by StratComm
Missiles are odd things; their centers, IIRC, tend to be their engines because the trails start rendering from there.  If the trails rendered from engine glows like they should, the models could be corrected and the models made to rotate easily in the techroom.


I don't think that'd actually look as good, though; unless you started making hi-poly missiles, and that could cause problems if you use the visible missile code.