So listen guys, Mad Bomber and TrashMan, why dont we team up to develop one good complete project, rather than doing 3 redundant ones that might not get completed. What do u say?
Right now I'm in research stage, which means I'm collecting all info I could find into easily searchable text files for cross-reference. And replaying FS1 campaign bc I played it long time ago.
The way I imagine it, there would be following sections to the project, they are completely conceptual and arbitrary, just to get an idea whats needed:
Node Chart - the default FS2 node map with nodes that have been used in various campaigns added.
Systems - could be integrated into node chart, list of events that occur in every system, system properties, nebulae, stars, planets, population.
Event Timeline - timeline from the beginning of space history to the end of latest campaign chosen for integration, maybe even including Inferno.
Technological Timeline - (maybe integrated with either event timeline or technology sec. or both). Tells about verious technological advances and fleet equipment over the years, so as to keep technology in campaigns relevant to its timeframe.
Military - fleets, battles, ships, squadrons, etc, all crosslinked to every other aspect of the project, including systems of stationing.
Technology - ships, weapons, devices, jump nodes, inertia, knossos, shields, subspace, subsystems. All technical aspects of freespace universe that could be deduced from available info. For example, two useful things would be range for rockets and crew for capital ships. Explaining functioning of subspace and inertialess drives would also be nice.
I know I'm missing smth else. So please, let me know what it is.