Author Topic: Unified Freespace Reference  (Read 3888 times)

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Offline neolex

  • 23
Unified Freespace Reference
Hi, although I have browsed this forum for quite some time and found it to be very helpful, this is my first post. :)

I had an idea that I think is quite intriguing. I'm sure that everyone read or heard the Freespace Bible. Well my idea is to create a similar but much more detailed project. Before you assume anything, please read on. Here is the idea of UFR presented in the form of FAQ.

What is (will be) UFR (Unified Freespace Reference)
UFR is a catalog of all logical and coherent information available on Freespace universe. It would include a unified timeline, that would encompass the original games, plus as many user created campaigns as it could fit in without significant holes or contradictions. It would include description of all technologies, ships, terms, tactics, etc used in Freespace univers. It would include. For example, it would give a detailed discription of how Jump Nodes function and what their limitations are. In short, UFR would add more detail to Freespace universe and make it more coherent and believable.

What form would UFR (Unified Freespace Reference) take?
UFR would probably take on 2 forms. One would be a website, maybe as part of the Freespace Wiki. The other would be an ebook, similar to Freespace Bible.

What is the purpose of UFR?
The purpose of UFR is to unify many contradicting user campaigns together with the FS1 and FS2 into single coherent universe. UFR would also allow future campaigns and those that are currently under constr. to be coherent with the freespace universe.

Why would the heck is smth like that needed?
Its not. However, it would greatly enhance the immersiveness of Freespace Universe. When Volition created FS1 and FS2 they contained all the details needed to make the universe coherent and logical. However, in hope of Freespace 3, Volition left many of the ends untied. These ends were tried to be tied up in the user campaigns. Unfortunately, this leads to contradictions in them. The idea in UFR is not to tie up loose ends, but rather to create a guide that would allow to avoid contradictions.


I would write more on the idea, but first I'd like to test the water. What do you guys think?

 

Offline Galemp

  • Actual father of Samus
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Unified Freespace Reference
...I don't suppose you've seen this?

http://dynamic4.gamespy.com/~freespace/fsdoc/index.php?cat=69

That's pretty much what we're doing. If you have anything to add, please feel free. :)
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline StratComm

  • The POFressor
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Unified Freespace Reference
If you could ever manage it, a branch chart showing the divergence points of different campaigns would be interesting.  Most would obviously branch at the end of the FS2 campaign as that's the starting frame of reference that everyone uses when making their own story.  There are a couple with dependencies though, (a few consider Derelict part of canon; BWO comes to mind but there are others).
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Kie99

  • 211
Unified Freespace Reference
People consider Derelict canon?  Who are these people?
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline TrashMan

  • T-tower Avenger. srsly.
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  • God-Emperor of your kind!
    • FLAMES OF WAR
Unified Freespace Reference
You know, I wanted something like that for a long time...everthing at one place...no need to check out differnt pages/documents to connect a system with a ship or event...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Primus

  • Ranger
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  • Lusus Naturae
    • Proxima Fleet
Unified Freespace Reference
:welcome: neolex

And I hope UFR will be finished someday :)
No surrender, no retreat.
Proxima Fleet - https://proxima-fleet.com/
Tumblr - https://www.tumblr.com/proximafleet

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
Unified Freespace Reference
Trashman suggested something similar a little while back. I'm fully behind the idea :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline ZylonBane

  • The Infamous
  • 29
Unified Freespace Reference
If only we had some sort of Freespace universe reference project.

That would be sweet.
ZylonBane's opinions do not represent those of the management.

 

Offline TrashMan

  • T-tower Avenger. srsly.
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Unified Freespace Reference
I've been collecting some data.. currently is all scattered across several files and dozens of peaces of papers on my table...

What basicly has to be connected is thge WHAT? WHERE? WHO? WHY? etc...

You have to connect the dates with events and reasons for those events, where did those events happen (which system or even more precise), what sides participated in those events with what forces, what was the result (losses).

That would be ordered by dates. but that doesn't shed much light on the systems.

So you would need anotehr table, showing star system together with any pertinent data about them  (nebula color, number of stars, star colour, number of planets, details about planets, otehr things in system, events that took place)

These two tables - detailed timeline and detailed system list would solve 90% of all info neds.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Primus

  • Ranger
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    • Proxima Fleet
Unified Freespace Reference
What are you waiting for? Do it ;)
No surrender, no retreat.
Proxima Fleet - https://proxima-fleet.com/
Tumblr - https://www.tumblr.com/proximafleet

 

Offline neolex

  • 23
Unified Freespace Reference
Thanks for the welcome.

TrashMan, this is very close to what I had in mind, except I would also add technology sections. This way absence of inertia in the functioning of the ships could be explained, as well as that which can and can not be done with hyperspace. Effectively it would give a good picture of technological possibilities available. I think crosslinked structure like the one of wiki would be the best.

If you want we can do this together.

Galemp, I have seen the wiki and its a great resource, however, I dont think the section on Freespace universe is detailed enough. The reason I would develop UFR separately rather than improving upon the wiki, is because it would redefine the canon. Things would be put in that were not in either FS1 and FS2. Campaign storylines would be integrated. This, I think, could create multiple points of contentions. That is not to say that info from UFR cannot be partially or completely integrated into wiki in the future, given the support in community.

 

Offline Primus

  • Ranger
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    • Proxima Fleet
Unified Freespace Reference
Like I said, I support it :) But I also hope that you actually finish it, if you start making it :)
No surrender, no retreat.
Proxima Fleet - https://proxima-fleet.com/
Tumblr - https://www.tumblr.com/proximafleet

 

Offline Mad Bomber

  • Booooom
  • 210
Unified Freespace Reference
Been doing this on my own for a while now. Wasn't always easy, of course, but I've been concentrating on the Reconstruction era, mainly, and I've managed to integrate a bunch of the post-FS1 campaigns into a coherent timeline with the canon stuff.

Mostly tho, I was doing it to see how I could best integrate HFH -- and my Side Project(TM) -- with the timelines that exist already.
"What the hell!? I've got a Snuffleupagus on my scanners! The Snuffleupagus is active!"

 

Offline neolex

  • 23
Unified Freespace Reference
So listen guys, Mad Bomber and TrashMan, why dont we team up to develop one good complete project, rather than doing 3 redundant ones that might not get completed. What do u say?

Right now I'm in research stage, which means I'm collecting all info I could find into easily searchable text files for cross-reference. And replaying FS1 campaign bc I played it long time ago.

The way I imagine it, there would be following sections to the project, they are completely conceptual and arbitrary, just to get an idea whats needed:

Node Chart - the default FS2 node map with nodes that have been used in various campaigns added.

Systems - could be integrated into node chart, list of events that occur in every system, system properties, nebulae, stars, planets, population.

Event Timeline - timeline from the beginning of space history to the end of latest campaign chosen for integration, maybe even including Inferno.

Technological Timeline - (maybe integrated with either event timeline or technology sec. or both). Tells about verious technological advances and fleet equipment over the years, so as to keep technology in campaigns relevant to its timeframe.

Military - fleets, battles, ships, squadrons, etc, all crosslinked to every other aspect of the project, including systems of stationing.

Technology - ships, weapons, devices, jump nodes, inertia, knossos, shields, subspace, subsystems. All technical aspects of freespace universe that could be deduced from available info. For example, two useful things would be range for rockets and crew for capital ships. Explaining functioning of subspace and inertialess drives would also be nice.

I know I'm missing smth else. So please, let me know what it is.
« Last Edit: February 17, 2005, 10:17:56 pm by 2552 »

 
Unified Freespace Reference
Who here has the FSURP files? There was alot of this stuff done, especially an entire discertation from the Ani files that were in FS, FS:ST and FS2.. ?

I should have never given that up....

 

Offline Nuclear1

  • 211
Unified Freespace Reference
Check my avatar. It might be there, but I haven't checked up yet.
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 
Unified Freespace Reference
Awesome!!! I am glad it didn't go away... All those with info should get with Nuclear1 and congeal the information together.. and Have fun!

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Unified Freespace Reference
We should try and keep it simple:

3 sections:
NODEMAP
TIMELINE
TECH ROOM

NODEMAP - Fs2 nodemap. When you hover (or click) over a system detailed info about it pops up.

TIMELINE - events that happened together with results. Military actions and movements, forces depolyed and losses go here.

TECH ROOM - info on FS2 tech and the background of the universe (subspace, races and stuf)
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Setekh

  • Jar of Clay
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Unified Freespace Reference
Welcome to HLP, neolex. :)

:welcome:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline neolex

  • 23
Unified Freespace Reference
Well, right, I was splitting them by things needed to be done, not how they will be arranged.

So, Nodemap, Timeline, and Techroom would encompass all of these.

However, I do think that Military info should be kept separate - for simplicity. There are so many things that need to be catalogued about military engagements and fleets that if it is combined with regular events, it would make both timelines harder to use.