Author Topic: GTVDn HAVOK hangar bay (version 1)  (Read 2574 times)

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Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
GTVDn HAVOK hangar bay (version 1)
OK..before anyone says anything;

The shaders need a bit of work, as does the lighting

The textures need completely reworking

I need to put some people in somewhere

Having said that....slag me off as much as you can because otherwise i won't know what i've done wrong.

on your marks..
get set..

GO!
   


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All your quantum physicist are belong to us!

 

Offline aldo_14

  • Gunnery Control
  • 213
GTVDn HAVOK hangar bay (version 1)
Ummm.... wow.  That's quite impressive.

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
GTVDn HAVOK hangar bay (version 1)
nice.. tell me you used Truespace for that so i can find out how to do glowing textures!

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Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
GTVDn HAVOK hangar bay (version 1)
sorry....3d studio MAX..

but TS might support glows (try looking under post processing effects..or whatever TS uses instead)



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All your quantum physicist are belong to us!

 

Offline Shrike

  • Postadmin
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    • http://www.3dap.com/hlp
GTVDn HAVOK hangar bay (version 1)
Hey, you did the Havok for Ace, right?  He wants me to skin it for him, can I get a better pic of it?
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Dr.Zer0

  • Got Knossos?
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    • http://www.3dap.com/hlp/hosted/knossos/
GTVDn HAVOK hangar bay (version 1)
  I think you should use that as a main hall    

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Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
GTVDn HAVOK hangar bay (version 1)
Read my quite below...

doing it in a decent renderer this time (and no funny comments...i've only had 2 days to learn it!)

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Mental Ray Subdivision preprocessing.....

start globillum photon trace...

start caustics photon trace....

*SPLAT*
*SPLAT*
*SPLAT*
arrgh...it's gone all blotchy!

  

Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
GTVDn HAVOK hangar bay (version 1)
OK.....final render of this version

(next version will have pipes and more interesting stuff happening if i ever get round to it)

   

sorry about the size...  
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Mental Ray Subdivision preprocessing.....

start globillum photon trace...

start caustics photon trace....

*SPLAT*
*SPLAT*
*SPLAT*
arrgh...it's gone all blotchy!

[This message has been edited by wEvil (edited 05-29-2001).]