Author Topic: I want my baby back, baby back......  (Read 4486 times)

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Offline aldo_14

  • Gunnery Control
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I want my baby back, baby back......
Quote
Originally posted by Omniscaper
Same here, I've nearly caught up with the all of the original's season. Been downloa..... renting the dvd's to see why the hardcore fans are so sour about this new one.

Commander Cain was some insano battlestar leader who was attacking the Cylons while Galactica wastoo busy running away.


Pegasus?

I thought of that, but that wouldn't be a 'normal' scenario, would it?

 

Offline Woolie Wool

  • 211
  • Fire main batteries
I want my baby back, baby back......
Quote
Originally posted by Omniscaper
Its just a counter that can be set to a budget that red lites when you go over. But red is always green to me so thats useless. If I less than half of that 50k to good use. Now I don't know about you, but I personally think that the current 6000 polys of ribs is a good poly investment when making close range fly by's. I hate flying over FS2's large ships and not get a sense of speed because of washout or noticably tiled  textures over large flat planes. No sir, this baby beast will take no part of that.


You're color blind? How do you make Star Trek mods look so accurate with the phasers and everything when phasers, photorps, and disruptors all look the same color to you?
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline aldo_14

  • Gunnery Control
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I want my baby back, baby back......
Quote
Originally posted by Woolie Wool


You're color blind? How do you make Star Trek mods look so accurate with the phasers and everything when phasers, photorps, and disruptors all look the same color to you?


If red looks green, then all he has to do is match the shades of green.  Or something.

Och, I dunno what I'm on about.

 

Offline Getter Robo G

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  • Elite Super Robot Pilot
I want my baby back, baby back......
Commander Cain had the brilliant idea of jumping to lightspeed at the exact moment the battlestar he was alongside exploded. The Cylons thought that BOTH of them were destroyed casue of the proximity (and if Cain hadn't jumped , more than likely that's exactlywhat would have happened , or if their calculations were off.)

After that he did hit and run warfare going deeper into cylon territory so any Colonial remnants (like Galactica) can run far and fast with less pursiut as the Cylons started payingmore attention to their backyard. Eventually he realises it's getting too dangerous as the Cylons close their net on the Pegasus so he bails out of the Cylon territories and ends up finding Galactica by following the cylons reinforcing the forward pursiut forces.

When last we see him and the Pegasus they throw off Galactica's pursuers by engaging two Base Stars at point blank range and firing all their nukes broadside totally destroying the Cylons. It is assumed they died in the explosionand the return fire of the Cylons.

  It was Adama's belief that Cain simply used this as an opportunity to disappear again lie before and is even now harrasing the Cylons behind their lines...
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
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[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Taristin

  • Snipes
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  • BlueScalie
    • Skelkwank Shipyards
I want my baby back, baby back......
would be cool to see him later on in the series, then... >.> Somehow. I dunno how tho.
Freelance Modeler | Amateur Artist

 

Offline Deepblue

  • Corporate Shill
  • 210
I want my baby back, baby back......
Yummy

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
I want my baby back, baby back......
Llyod Bridges (Fatther of Beau Brigdes) was perfect for the Cocky, arrogant, and totally over the top perfectionist Commander Cain. On one hand you wanted to applaud him for his bold daring plans on the other hand you sometimes feel like laughing in his face as a lunatic.
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
I want my baby back, baby back......
impressive. max seems to eat up polycounts a hell of alot faster than truespace. truespace is good for getting dirty and actually making an effietient mesh from scratch, while max seems to be better for hipoly work.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Taristin

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    • Skelkwank Shipyards
I want my baby back, baby back......
Ehh, I make low poly models in Max all day long. It's all dependant on the modeller, not the program.
Freelance Modeler | Amateur Artist

 

Offline aldo_14

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I want my baby back, baby back......
The only difference is that max auto-triangulates.  But I find max to be very efficient for modelling; sometimes I find myself using too few polys.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
I want my baby back, baby back......
Quote
Originally posted by aldo_14
The only difference is that max auto-triangulates.  


If you're in edit mesh. Use edit poly and it won't.
SCREW CANON!

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I want my baby back, baby back......
it doesn't mater, exept to a small degree for colision detection, becase the rendered polygons are converted to triangles any way.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nuke

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I want my baby back, baby back......
i find myself doing more and more stuff in max. i notice it likes to put polies in places it shouldnt.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline KARMA

  • Darth Hutt
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    • http://members.fortunecity.com/aranbanjo
I want my baby back, baby back......
Quote
Originally posted by Nico


If you're in edit mesh. Use edit poly and it won't.

mmm didn't know that, but what happen if you save? it autotriangulate to save to 3ds, right?
Anyway, you can do the same in truespace, there's an option to work with triangles, never tryed it, maybe it'd make the program more stable....maybe:p
« Last Edit: February 18, 2005, 02:38:31 am by 433 »

 

Offline aldo_14

  • Gunnery Control
  • 213
I want my baby back, baby back......
Quote
Originally posted by Nico


If you're in edit mesh. Use edit poly and it won't.


Need to convert models as editable mesh with Styxx' plugin, though; I never really felt a need to use editable poly (etc) for modelling in all honesty.

 Except for auto-welding after a split & mirror, of course.

Quote
Originally posted by Nuke
i find myself doing more and more stuff in max. i notice it likes to put polies in places it shouldnt.


:doubt:  Never seen that happen myself.  sure you've not ticked a split box or something by accident?

 
I want my baby back, baby back......
Damn it!!! I nearly the 18,000 polygon mark and I'm not even done ribbing the bottom front and the engines. Theres still the cool turrets and hangar bays. I estimate those will ad an extra 3k.

I've optimized the mesh as much as I could by removing unnecessary poly's on flat planes and resticting curvature to at to around 4-6 poly's. :(

Perhaps I should start considering the possibility that the ribbing maybe too much. Or perhaps extend my poly limit to 25k, making this a strictly HT&L and uber pc model only.

Suggestions?



 
I want my baby back, baby back......
Wow its 8:52 am... perhaps I should get to bed.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
I want my baby back, baby back......
Meh so make two versions, finish this one as it should be, then go back and remove what you need to and make it up with texturing. Simplistic I know, but also realistic, plus it wil make me very happy ;)
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline aldo_14

  • Gunnery Control
  • 213
I want my baby back, baby back......
Remove the middle split; I can't see a point in it.

 
I want my baby back, baby back......
I'm currently working on the launch tubes, and got carried away with some fun renders, trying different motion blur effects.




A simple extruded triangle did not look good, so I beefed it up a notch with some tube frames. That added 350 poly's in my  shrinking polygon budget. I think I'll just make just one tube that the player can flythrough. The rest can just be short triangular intrusions. I hope the new multi-docking feature could be put to use on the BSG.