Author Topic: troop transport wip  (Read 4154 times)

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Offline StratComm

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One comment I will make is that this thing, as it stands, has a lot of polygonization (i.e. things that look like polys that you'd never see on an actual ship; that's why the face beveling you had looked so wrong, for the record).  I'm really not one to complain as a lot of my models suffer from the same thing in places, but those arms really struggle, to the point of needing to be reworked.  Maybe you can make a break in them around the dockpoint so that the arms are independent and can act more like shock absorbers so that the delicate airlock doesn't get damaged in breaching/boarding ops.

Also, working in some extra sides and round elements, particularly in the dock, might be very useful.  The standard FS terran dockpoint is round, and will not map particularly well to that hexagonal port.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

  

Offline brugger

  • 27




I integrated the braces into the hull of the ship and added some dockpoints along the side in argo style, I also took a shot at adding turrets and textures (nothing original obviously). comments

 

Offline Roanoke

  • 210
Use a different tile for the ribs, so they stand out more.

 

Offline TopAce

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Looks much better. I approve.
:yes:
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The ship looks good, but i don't really like the engine section..
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Offline brugger

  • 27


I replaced some of the textures, which version is better

 

Offline Deepblue

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That looks cool.

 
How does one use those side docking ports with the engines spread out like that?

 

Offline TopAce

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I better liked the old one. I can't tell a reason why.
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Offline terren

  • 27
I think, if you move the engine pods more twards the center of the ship, you'll have a more ballanced model, but then you'd need to work on the back end to make the thing look right.  Perhaps if you added somekind of Lateral docking port, so it will stick out less when it's docked.  as it is, it's going to be an easy target.  

Oh, and I like the look.  verry T in style.
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Offline Striker

  • 27
The textures are just too plain and uniform. Make it deimos/argo textures and make the ribs each a little different. And the engines are still blegh...
...lurk

 

Offline brugger

  • 27
I've totally converted the model everything from lods to paths for every subsystem


the only thing missing is a name I was thinking GTT Atlas
click for larger image
« Last Edit: February 27, 2005, 11:56:36 pm by 2374 »

 

Offline Liberator

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Quote
Originally posted by brugger



You may want to use something a little darker on the main hull, though that is one of the best uses I've seen with that AWACS texture.
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Offline Striker

  • 27
looks good in-game. Try making the textures flow a little better and the engine pods darker. Otherwise it's pretty good.
...lurk

 

Offline pyro-manic

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I personally don't like it (the design or the texture), but good work. :)
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Offline Setekh

  • Jar of Clay
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I'm quite impressed, nice work. I think the ribs (or the main section, either one really) need a darker texture to distinguish them from the main section. :):yes:
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Offline brugger

  • 27
I tweaked the texture colors a bit


 

Offline AqueousShadow

  • Devil
  • 28
  • Imperial Highway
Looks good to me. It really helped a lot when you put the texture on it. It seemed to be so much more of a troop transport when the texture came on...

But before that happened...that thing was SCREAMING Star Control!!! Lol

 

Offline ShadowWolf_IH

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i wouldn't call it an Atlas, the atlas is a bomber.  

Sleipnir was the eight legged steed which carried Odin.  perhaps a fitting name for the transport which carries troops into battle?
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Offline brugger

  • 27
Sleipnir is much more fitting, but is there a bomber named atlas. I know theres an athena