I ran into a problem in one of my missions, and if it is code-related (because I am not able to find the mission-error), then it will certainly happen in more missions too.
My problem is as follows.
I have a couple of enemy ships, all alligned into seperate wings.
In each wing is one fighter, that is set to "ship-guardian" right after he appears in the mission-area. (I should mention, that all enemies are first of the "unknown"-fraction, I change their IFF a little later to "hostile")
Reason for this is simple, while in the dogfight, these 3 ships must only be damaged to <2% hull, which then triggers a specific event (message-send and selfdestruct).
But my problem is now, that these 3 specific fighters are suddenly
5 times harder to destroy (they are not invincible, at least not to missiles), but most laser-shoots are even going through them, and the player can fly through them too.
But after some time, they can be destroyed just like other ships (because of that I first thought of a mission-error of course, but no matter what I do, I can't find it, and there is no event similar to any kind of this reaction)
I didn't had those problems before, but by that time all my fredded fighters were all AI-Class "lieutenenat", and now they are all "mayor" or at least "captain". We also created a new AI-tbl but there seems to be no error too.
So much for the explanation. Could this be a code-problem, that the "ship-guardian" works different (or strange) with higher AI-Classes, or is it according to the code impossible ?
This Question maybe sound stupid, because it really reads like a tbl or mission-problem, but we are currently unable to locate it, so maybe your answer could point us to the correct location of the problem.
(edit) I forgot one thing. Each of this 3 fighters is assigned to a wingman-entry in (bump-upped) message.tbl (namely wingman 11-13)
Thanks in advance
Starman©