Author Topic: Need texturers! *sob*  (Read 2294 times)

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Offline Unknown Target

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Hey all. As some of you may know, I like making ships.

I like making ships a lot.

However, I have a problem with making ships. I can't texture to save my life :( I need someone to do it for me...you can choose to texture just a few, or all of them if you're interested in joining a long-term project.

If you're a campaign lead or what have you, I will trade you a textured one of my ships, for a modeled ship of yours (of course, untextured).
If you're a loving, caring individual, who cares about my sanity, please pleeeeeeease help meeeeeeeeeeeee :(  Name your price and if it's reasonable, I'll make a trade with you!




(NOTE: The ships don't have to be converted, all they need to be is textured.)

 

Offline Grimloq

  • 29
  • Backslash enthusiast
can't see the pics.
A alphabetically be in organised sentences should words.

 

Offline pyro-manic

  • Flambé
  • 210
I don't think there are any ;)

As for me, I'm trying to learn to texture, so I'm not much use....
Any fool can pull a trigger...

 

Offline Galemp

  • Actual father of Samus
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Catch a man a fish, he will eat for a day.
Teach a man to fish, he will eat for a lifetime.

UT, if you're using 3DS Max I can teach you how to apply, map and unwrap textures. My contact info's in my profile.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 
Give a man a fire, he will be warm for a few hours.
Set him on fire, and he'll be warm for the rest of his life.

Sorry, couldn't resist.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Unknown Target

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I know actually how to UVwrap, texture, etc, the only problem is, I can't make good textures :( All mine come out looking cartoony and flat, and the panel lines lack any depth.
And anyway, browse through the art forum, you can see a lot of them are there.

 

Offline Galemp

  • Actual father of Samus
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Ah, well, that's different. :)

I also can't make good textures. Sorry, I can't really help you there.

EDIT: WTF? Quick trip into the future?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Taristin

  • Snipes
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  • BlueScalie
    • Skelkwank Shipyards
Too bad my plates full already... :blah:
Freelance Modeler | Amateur Artist

 

Offline i90r

  • 26
I feel your pain

 

Offline Unknown Target

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Hell, let's bam this up another notch :D

Is anyone here willing to join a large project, with high hopes and an even higher potential?
Using almost every feature of the SCP, this project aims to bring the Freespace 2 engine to a whole new playing field, where big jets and even bigger guns enter an arena where anything is possible.

All I need right now are the texturers. You sign on, you get on for as long as you want. If you want some of the basic test stuff, just ask, and I'll send them (it's mainly tables, a couple effects, and a test mission). It's gotten good reviews from my other testers so far, so I hope you all like it :)

 

Offline Taristin

  • Snipes
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  • BlueScalie
    • Skelkwank Shipyards
You'll get alot of n00bs, but the ones with known talent are taken...
Freelance Modeler | Amateur Artist

 

Offline WMCoolmon

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Quote
Originally posted by Unknown Target
I know actually how to UVwrap, texture, etc, the only problem is, I can't make good textures :( All mine come out looking cartoony and flat, and the panel lines lack any depth.
And anyway, browse through the art forum, you can see a lot of them are there.


Have you tried shinemapping them? Just a copy-paste of the textures to a shinemap (With a few black lines for large indentations) can help a lot.
-C

 

Offline Unknown Target

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I haven't tried shinemapping them yet, because I want to get the models looking good outside of FS2 first, and right now the textures are nowhere near good enough.

 

Offline Taristin

  • Snipes
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  • BlueScalie
    • Skelkwank Shipyards
If you want, I can show you the source PSD's for either my Losna or Kelpie, if it'll help you to try to figure out how to do it?
Freelance Modeler | Amateur Artist

 

Offline Unknown Target

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Problem is more I don't know how to add those details. I can see them in the other textures, I can recognize them, but I don't know how to put them in, nor do I know how I can make, say, panel lines look like panel lines, and not just black lines running across the craft.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
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embose
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Taristin

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  • BlueScalie
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embossing does it rather uglily, though. I add all my plate lines by hand.
Freelance Modeler | Amateur Artist

 

Offline Unknown Target

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Offline aldo_14

  • Gunnery Control
  • 213
Draw lower opacity (about half IMO) white lines parallel and about-a-pixel offset to the balck tiles. Best use layers to finetune the opacity of that.

 

Offline i90r

  • 26
Dodge an burn ,dodge and burn, wax on ,wax off, wax on, wax off

http://www.pslover.com/click/1928