Author Topic: Re-Colouring of the Subspace-Node  (Read 3754 times)

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Offline Starman01

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Re-Colouring of the Subspace-Node
Hello,

how can I recolour the subspace-node ? This green really hurt my eyes. I read somewhere that it is hardcoded, but a few month's  ago I downloaded a new node (I think it was from "unknown target", but I'm not sure) and it came complete with a dummy.pcx.

I managed somehow to recolour it (I have even a picture to  proof :) ), but I forgot how I did this, and I can't find the solution anymore. There is another mapfile called "subspacenode01a.pcx",maybe from the retail-version, but changing this doesn't do anything either.

(The search-function doesn't help either, just 2 old threads with no solution).

Can someone help me please ?

Thanks in advance.
MECHCOMMANDER OMNITECH

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Offline WMCoolmon

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Re-Colouring of the Subspace-Node
In the latest mediaVPs, the dummy.pcx file is in either mv_core or mv_models. You can either extract and edit it, or create a 16x16 256-color dummy.pcx of your own in the data/maps folder. :)

Once you've got one of those, just fill the image to the color you want.

If that doesn't work, and it's a source thing, it shouldn't be too hard to change.
-C

 

Offline StratComm

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Re-Colouring of the Subspace-Node
I'm pretty sure the subspacenode01a.pcx is the briefing icon for the subspace node, so I wouldn't expect that to change anything.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Starman01

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Re-Colouring of the Subspace-Node
Quote
Originally posted by WMCoolmon
In the latest mediaVPs, the dummy.pcx file is in either mv_core or mv_models. You can either extract and edit it, or create a 16x16 256-color dummy.pcx of your own in the data/maps folder. :)  


Actually, that's what I did. I still have this dummy.pcx from my older download, but changing it, does nothing ingame, node stays pure green, that's why I'm so confused :confused:
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline StratComm

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Re-Colouring of the Subspace-Node
By the screenshots I'm seeing, it looks like the coders have figured out how to line-draw the node properly again, so maybe the one in the mediaVP isn't getting used.  Dummy.pcx should be working otherwise.
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Corsair

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Re-Colouring of the Subspace-Node
the node is green? what happened to it being blue?
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

  
Re-Colouring of the Subspace-Node
I think he means the wireframe to show the location of a node, not the subspace vortex you actually go through.
just another newbie without any modding, FREDding or real programming experience

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Offline pyro-manic

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Re-Colouring of the Subspace-Node
The wireframe spheres you see that mark the positions of jump nodes, not the warp vortex thingy that appears when you jump in/out.
Any fool can pull a trigger...

 

Offline Starman01

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Re-Colouring of the Subspace-Node
Quote
Originally posted by kasperl
I think he means the wireframe to show the location of a node, not the subspace vortex you actually go through.


Exactly. And now ? Since dummy.pcx isn't working, is it code-related then (and not changeable by normal means ? )
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline StratComm

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Re-Colouring of the Subspace-Node
Long ago in the days of FS1, I think the Subspace Node was considered a HUD element and was customizable through the hud options screen.  Don's know how that's held up over the revisions though, as I've always prefered green.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Goober5000

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Re-Colouring of the Subspace-Node
Yes, it should take the same color as one of the HUD elements.  Try changing everything to red or blue and see what happens.

 

Offline Starman01

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Re-Colouring of the Subspace-Node
I already play with a blue HUD (but I will play a little with the colour-tabs, maybe something changes). Shortly before Christmas I had a blue subspacenode, so if it is code-related, it should be rather new (within the last 6 months I guess)
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Starman01

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Re-Colouring of the Subspace-Node
Ah, that's how it works. I had overall "green" selected in the HUD, but moved to tabs to make it appear to some sort of blue.

By switching to "blue" (at the amber, blue or green-tab), the Node has become blue too. Looks like these 3 variables are responsible for the Node-Colour. It not 100% what I want, but 95%, and that's enough ;)


Thanks Goober :)
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Galemp

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Re-Colouring of the Subspace-Node
That's right. In FS1 there were only 3 HUD color schemes, green, blue and amber. FS2 maintained those color tabs but also gave you the ability to customize individual HUD elements.
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Offline StratComm

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Re-Colouring of the Subspace-Node
Overall this makes sense too, since the SSN is obviously a HUD projection rather than any sort of actual object floating in space.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Drew

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Re-Colouring of the Subspace-Node
on the fly node color changes with any type of Onslaught mission mod.
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Offline Galemp

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Re-Colouring of the Subspace-Node
what?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Drew

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Re-Colouring of the Subspace-Node
so when an a team captures an opposing node, it changes to that teams color.
[(WWF - steroids + ties - spandex) / Atomic Piledrivers] - viewing audience = C-SPAN

My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

Happiness is belt fed.

 

Offline Anaz

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Re-Colouring of the Subspace-Node
That'd be cool. Have stuff reinforce from the subspace nodes for the controlling team. Goal is to acquire a certain number of points/nodes/tickets...
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Offline WMCoolmon

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Re-Colouring of the Subspace-Node
Upcoming SEXPs:

set-jumpnode-color
set-jumpnode-model
show-jumpnode
hide-jumpnode
-C