Okay, ive been around this forum (And the fs2 scene) for a while, as I *love* FS2, but to be honest I never had the guts to post anything here... as I barely understood anything!. A year ago I read some posts and got to the idea that fs2_open was a difficult thing to install, but after 3.6.5 thought it would be pretty stable, so I tried it out. Im some way I got pushed by the existence of the doc wiki

Well, after quite a lot unsuccessful attempts (fs2_open didnt start at all, maybe started but not the missions, etc.) I realized that the install that really worked for me was:
- retail fs2 + 1.2 patch
- fs2_open 3.6.5 auto-installer
- mv_adveffects ; mv_core ; mv_effects ; mv_models ; mv_textures
Installing mv_aseffects or mv_zpack resulted in different errors that prevented gameplay. I also got confused in why was there a link to mv_core if the autoinstaller already got one. After days of reading I understood that zpack was something like a resolution-limited package of the rest of the MV's (?) so I didn't install it.
Well, im finally playing now and I must say that changes are astonishing

Thanks for a work well done! Ill play FS2 retail campaign out and tell here what the problems ive had.
The first thing I noticed is that in the 'ship-hiding-in-an-asteroid' mission, the 'pale red dot' that supposed to get in the radar wasn't there. Not a big problem though, as the asteroid is huge and I could locate it visually.
That's about it by now, sorry for the long post, and many thanks to the dev's and designers who had made this possible. This work is really awesome! The only thing I would ask (and of course contribute if needed) is getting a little better the install instructions, I found them somehow hard to follow.
.pda
PD: I own a Radeon 9500pro, athlon64 3000+ w/ 512mb mem