Author Topic: Viper asteroid assault test  (Read 9211 times)

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Offline Primus

  • Ranger
  • 29
  • Lusus Naturae
    • Proxima Fleet
Viper asteroid assault test
:eek:

Looks amazing.. I mean... Amazing!!!!
No surrender, no retreat.
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Offline Ace

  • Truth of Babel
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    • http://www.lordofrigel.com
Viper asteroid assault test
I think that the cockpit struts on the Vipers need some texturing, but other then that. Wow! :) Also, if possible, changing the mapping on the Viper so that both sides have the text facing the right direction.
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline übermetroid

  • Current Father Of Samus
  • 28
  • He who dares wins.
Viper asteroid assault test
Man...  If thats a Mesh, someone has to build a mesh of the death star.
"This is your life and it's ending one minute at a time."

 
Viper asteroid assault test
Well, the shadows are done in the texture, not by the game, and it looks like any details behond the general "wave" of the ground is mapped too, but still, this looks bloody awesome.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
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Offline Roanoke

  • 210
Viper asteroid assault test
Quote
Originally posted by Flipside
That's a 3D Mesh by the looks of things Uber. It's actually not a million miles from something I know and hate, but most people probably won't know what I'm talking about ;)


was that done with a displacement map Omni ?

 

Offline KARMA

  • Darth Hutt
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    • http://members.fortunecity.com/aranbanjo
Viper asteroid assault test
I thought it was render at first, holy ****

 

Offline Flipside

  • əp!sd!l£
  • 212
Viper asteroid assault test
Quote
Originally posted by Roanoke


was that done with a displacement map Omni ?


There is a technique known as 'surface baking' it means that it takes the texture, shine and bump maps etc and then renders them onto the UV Map rather than as a Camera-Shot. Using that you can create stuff like this by mixing the three :-



Admittedly, not the best example, but I use the trick to create textures more than shade whole models, though Bobb's shadow code does work well with Landscapes, heres a shot of very early test work from TI -



Forgive the low poliness, but it was more a tech-test, as you can see, the shadows give quite a lot of depth to the thing ;)

Edit : Theres also evidence of another advantage of Baking with the 'bricks' on that model ;)
« Last Edit: February 21, 2005, 03:30:19 pm by 394 »

 

Offline Night Hammer

  • I Can't FRED
  • 29
  • You'll shoot your eye out...
Viper asteroid assault test
wow :jaw:
Stop... Hammertime :hammer:

 

Offline IceFire

  • GTVI Section 3
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    • http://www.3dap.com/hlp/hosted/ce
Viper asteroid assault test
Nicely done!!
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Ulala

  • 29
  • Groooove Evening, viewers!
Viper asteroid assault test
:yes: :yes2:
I am a revolutionary.

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Viper asteroid assault test
Oh ****, it's awesome

 
Viper asteroid assault test
My baking the shadows is only good for objects that are relatively stationary to the game's lightsource. The shadows of the bricks will be wrong once the light source is in a different position. But thats the perfectionist in me speaking.

 
Viper asteroid assault test
HOLY ****! Thats beautiful...so damn...beautiful...
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

"Yah, dude, penises rock." Turambar

FUKOOOOV!

 
Viper asteroid assault test
Thanks dude.

I'm dying to try the shadow build on the Galactica. With all those ribs, its bound to make the game fart!

 

Offline Flipside

  • əp!sd!l£
  • 212
Viper asteroid assault test
Quote
Originally posted by Omniscaper
My baking the shadows is only good for objects that are relatively stationary to the game's lightsource. The shadows of the bricks will be wrong once the light source is in a different position. But thats the perfectionist in me speaking.


Very true, but most people won't even notice. The Unreal Engine has been using that trick for years ;)

Edit : Oh, and I've learned a lot more about baking stuff since then, like turning off self-shadowing ;)
« Last Edit: February 21, 2005, 05:07:40 pm by 394 »

 

Offline Corsair

  • Gull Wings Rule
  • 29
Viper asteroid assault test
bloody hell... :eek:
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline Ghost

  • 29
    • whoopdidoo
Viper asteroid assault test
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUUUUUUUUUUUUUUUUUUUUUUUUCK.

I want that...
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

 

Offline vyper

  • 210
  • The Sexy Scotsman
Viper asteroid assault test
Not to sound like KT, but I have the impulse to copulate with it...
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
Viper asteroid assault test
I've just soiled myself.

Daaaaaaaayum!!!

 
Viper asteroid assault test
Im on the damn team and i didnt realize he got this far. Fuggin omni has struck again!

SEE WHAT NEW JERSEY WATER DOES TO A MODLER?!!!!
WHO NEEDS STARBUCKS/CAFFINE LOL!