Originally posted by Roanoke
was that done with a displacement map Omni ?
There is a technique known as 'surface baking' it means that it takes the texture, shine and bump maps etc and then renders them onto the UV Map rather than as a Camera-Shot. Using that you can create stuff like this by mixing the three :-

Admittedly, not the best example, but I use the trick to create textures more than shade whole models, though Bobb's shadow code does work well with Landscapes, heres a shot of very early test work from TI -

Forgive the low poliness, but it was more a tech-test, as you can see, the shadows give quite a lot of depth to the thing

Edit : Theres also evidence of another advantage of Baking with the 'bricks' on that model
