Author Topic: Starfox mod requests again  (Read 3684 times)

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Offline DaBrain

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Starfox mod requests again
I know you're quite busy, could you at least tell me if the following things are possible?



-The use of mipmaps for big models to stop the shimmering at huge distances.

-Lock perspective Sexp

-Animated glowpoints

-Animated shinemaps

-Distance fog on FRED basis (Without disapearing models at bigger distances)

-About WMCoolmon's mystery build: Is it possible to limit the players movement to two dimensions, while the AI can move up and down (and in any other direction) free?
 
-And a 'render in front of starfield' flag for models
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Offline WMCoolmon

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Starfox mod requests again
Quote
-Lock perspective Sexp

This sounds suspiciously like set-fov...if not, could you clarify?

Quote
-About WMCoolmon's mystery build: Is it possible to limit the players movement to two dimensions, while the AI can move up and down (and in any other direction) free?


Yes. Although if you're going to make extensive use of it, I should probably look into doing things in a less hackish manner...it might be possible to gain a few CPU cycles by not doing unneeded calculations for ships locked onto the 2D plane.

Quote
-And a 'render in front of starfield' flag for models

? :)
« Last Edit: February 21, 2005, 04:22:28 am by 374 »
-C

 

Offline DaBrain

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Starfox mod requests again
Quote
Originally posted by WMCoolmon

This sounds suspiciously like set-fov...if not, could you clarify?

Was this already possible?
I'm talking about the '*' key, whick allows the change the view.
It there anyway to stop it doing so?

Quote
Originally posted by WMCoolmon

Yes. Although if you're going to make extensive use of it, I should probably look into doing things in a less hackish manner...it might be possible to gain a few CPU cycles by not doing unneeded calculations for ships locked onto the 2D plane.


That would be nice. It will be used in a mission wich will be a pefrormance hog itself, so we can't compensate any other sources for bad performance.




I just thought the starfield could be rendered behind a tranparent skybox. But now that I think about it, it might work already.
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Offline WMCoolmon

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Starfox mod requests again
force-perspective:

Ahh, that should be easy to do.

Physics stuff: I can put it on teh list, but no guarantees.

The starfield stuff: I think I understand what you mean now, but that's phreak's monstrosity (I believe).
-C

 

Offline DaBrain

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Starfox mod requests again
That is great thanks. :)

The physic stuff is the most important thing I think.

*adds WMCoolmon to 'special thanks'*
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Offline Nuke

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Starfox mod requests again
i could use #3 for dante's glowpoints.
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Offline DaBrain

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Starfox mod requests again
Uhm, what about the other requests?
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Offline DaBrain

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Starfox mod requests again
There is a request I'd like to add.

Is it possible to use AI ships that can move in all directions and AI ships that can only move in two dimensions in one mission?

This would be nice for some mods (TI), as this makes ground units possible.
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Offline Vasudan Admiral

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Starfox mod requests again
Goob handled that already actually: http://www.sectorgame.com/forums/viewtopic.php?t=1135

:D
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Offline WMCoolmon

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Starfox mod requests again
I'm surprised the AI works with that.

The AI code can be pretty messy and convoluted...
-C

 

Offline DaBrain

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I need some info on the animated glowpoint stuff.

If this is not going to be implemented I'd have to use a rather complicated walkaround.
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Offline Nuke

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oh cool, grund units, i could do a mech now :D
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Offline Starman01

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Starfox mod requests again
Sorry for bumping up this thread (though it isn't that old :) ), but I have a question regarding this "ship-doe-not-bank"-flag.

Do I understand that right, that ships with this flag can make a 180 degree turn without rotating around it's own Z-Axis ? Actually that would be very well needed by me, but it doesn't seem to work with the last ship I gave that flag.

Could someone pls explain me this function, or how to control it ?
Thanks.
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Offline Bobboau

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Starfox mod requests again
glow points can be animated, they can be animated useing the blinking method or you can atach them to a subobject, and animate that.
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Offline karajorma

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Starfox mod requests again
I haven't tried it much. I think TI wanted it so that they could make tanks. Are you using it on a fighter?
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Offline DaBrain

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Starfox mod requests again
Quote
Originally posted by Bobboau
glow points can be animated, they can be animated useing the blinking method or you can atach them to a subobject, and animate that.


Our mod really needs the use of ANIs for a glowpoint.

I think it might be usefull for some other mods too.
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Offline Bobboau

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Starfox mod requests again
oh, an animated texture, what do you need that for?
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learn to use PCS
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Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline DaBrain

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Starfox mod requests again
I hope you know Starfox64 (Lylatwars).

You can charge your laser in this game.
Looks more or less like this:


If we just use an animated weapon effect for this, it won't look like this. I just looks streched. (It's an ANI.)

So I though using an ivisible model with this ANI used as glowpoint might be the solution.
« Last Edit: March 26, 2005, 11:43:22 am by 1688 »
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Offline Starman01

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Starfox mod requests again
Quote
Originally posted by karajorma
I haven't tried it much. I think TI wanted it so that they could make tanks. Are you using it on a fighter?


Nope, on a capship. I now works that it rotate on nearly the same-position, but turning 180 degree on the y-axis makes the ship also rotate exactly 90 degree on the z-axis. It disturbs the view of the battle, not to mention that the cruiser which is now standing on the side can't use half of it's weapons anymore due to their FOV :(
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Offline karajorma

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Starfox mod requests again
I don't think it was designed for use on capships. Better ask Goober as it was his creation.
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