Author Topic: Freespace open and slowdowns  (Read 1490 times)

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Offline High Max

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Freespace open and slowdowns
I have a good system: 512MB, Athlon 2600+ processor that runs at 1.916GB, Win 98, and a Radeon 9800 128MB video card. I use FSO 3.6.5 and I have all the extra stuff that goes with it (modles, glowmaps, effects, etc.) except for the new music. However, for some reason, I experience a lot of hanging when I start a mission. I notice when it hangs, my hard drive's light is flashing real fast like it is very busy and you can hear it working. My hard drive only has a capacity of around 14.3GB and 5.76GB

« Last Edit: January 04, 2010, 08:46:04 pm by High Max »
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Offline StratComm

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Freespace open and slowdowns
That's why the animated glowmaps are optional, the things are dog slow on everything but the best rigs.  The current shockwave ani seems pretty bad too.  If you won't ditch the animated glowmaps then there isn't much I can suggest to help.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Mongoose

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Freespace open and slowdowns
Quote
Originally posted by StratComm
That's why the animated glowmaps are optional, the things are dog slow on everything but the best rigs.  The current shockwave ani seems pretty bad too.  If you won't ditch the animated glowmaps then there isn't much I can suggest to help.

Really?  My vid card is anything but the best (64 meg Radeon X300), yet I don't experience any major slowdowns with the glowmaps/shockwaves.  It stutters a little at the start of the mission, but after that there's no problem.

 

Offline StratComm

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Freespace open and slowdowns
You're still using an X-series Radeon though.  And the two of you are describing the exact same problem, only you accept it and he's complaining.  The animated glowmaps WILL CAUSE SLOWDOWNS the first time they are loaded into memory; i.e. the first time a ship of a new class comes on screen.  There's just nothing we can do about it.

Timewarp!  This goes below Mongoose's post.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TrashMan

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Freespace open and slowdowns
Turn off tga/jpg.. It KILLED my PC. As soon as I turned it off the game run smoothly...and I didn't even notice no visual difference.
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Offline Fractux

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Freespace open and slowdowns
What you should probably do is try FSO without any options on and see how it reacts.

Then start turning on options and see what happens. Also try swapping out some media vp's (like mv_adveffects) and see what happens.

Cheers!
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Offline WMCoolmon

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Freespace open and slowdowns
The big performance killers are mv_hieffects.vp (Big memory/processor usage), -pcx32 (Big memory usage), and antialiasing (Big processor usage).

In your situation it sounds like either you didn't enable the 'preload mission sounds' option, or you did, but enough memory is getting taken up that they're being stored in virtual rather than real memory.

Another thing you can try besides disabling the stuff in the first paragraph is to enable -pcx2dds, which will compress all textures to DDS format. There's virtually no slowdown in decompressing them on the fly (X-series definitely have hardware support for it). They also take up dramatically less memory than the usual textures.
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Offline karajorma

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Freespace open and slowdowns
I found enabling mipmaps caused me a big slowdown so it might be worth avoiding them.
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Freespace open and slowdowns
I have the same problem. But when I turn off the glowmaps, all of the shivan ships turn dark grey.
« Last Edit: February 27, 2005, 12:12:14 am by 1539 »

 

Offline WMCoolmon

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Freespace open and slowdowns
It's under "Game speed", select "Compress PCX". :)
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Offline StratComm

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Freespace open and slowdowns
It's a known error, LoadGun07 doesn't actually exist.  Copy one of the gun interfaces, like the Subach's, and call it LoadGun07 to make that work.
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Last edited by StratComm on 08-23-2027 at 08:34 PM