Author Topic: Ship-flags  (Read 1886 times)

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Offline WMCoolmon

  • Purveyor of space crack
  • 213
I'm actually not sure if it'll work for the player ship as well. The same function might be used. If not it should be pretty easy to add it.

I'm not sure if surface shields are properly implemented for the player ship. AFAIK it only uses one shield 'quadrant' that covers the whole ship, and damage is applied directly to the total shield power (Normally, it's divided in fourths to each section). If your hull gets damaged when you get shot, it's not working properly, if it doesn't, it just means things need to be tweaked for the player ship.
-C

 

Offline Grug

  • 211
  • From the ashes...
Well I'll double check but I'm pretty sure its not working at all on player ships.
Should shield regeneration work as normal?
Because I can't see no power grid for the shield showing up. ie page up/down does nothing...

I'll do some further testing and see if its working at all.
The test are being conducted on ships without a shield mesh.

 

Offline Grug

  • 211
  • From the ashes...
The flag doesn't seem to work at all on player ships that don't have a shield mesh.
I havn't tested it with fighters that do have one yet.

So whats the deal? Did anyone actually test that flag?
Is there something else I have to add?

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
I'm not sure if it is supposed to work on ships without a shield mesh in its current incarnation.
-C

  

Offline Grug

  • 211
  • From the ashes...
It seems to randomly work.

Sometimes there are ships that make the shield sound when you shoot them, and have the shield icon under the reticle. Other times there are not.
I'm fairly certain that its never worked for the player ship.

Is there anyway to make it do so?
Because this flag would be very handy for TAP, and save much work for a dwindeling and busy team.