ive been thinking about this for awhile. i thought that you could use a chain of invisible subsystems along various parts of the aproach path leading up to the deck. also give them glowpoints at the same locations as the subsystems. that way you could activate the glowpoints when the land order is giver and it would sorta serve as an ils. then you do some fancy sexping to make it trigger an end mission when you pass through all 3 subsystems in a certain order. that way you could simulate aproach and landing and end mission at the point that you touch down. your wingmen would just use the normal landing system. if you miss a subsystem your are ordered to wave off and try again. as of right now this should be possible.
for asthetics you need a way to check the landing ship's orenintation relitive to the carrier's, so that you have to be pretty much aligned with the deck (same with the ai landing),. or you can go all the way and implement a landing system, complete with docking bay, landing pad, and runway support, complete with functioning landing gear, iluminated landing system, and the ability to crash and burn

hell, make it give brownie points for a good landing
