Author Topic: Starfox mod is hiring again!  (Read 4227 times)

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Offline DaBrain

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Starfox mod is hiring again!
Ok, we need some people again!

Since Johnatan and Omniscraper joined the mod and Axem proved to be a great modder, we've had some great progress.

So now to keep up with the models that come up we need someone to unwrap them.
I you think you can do that, please PM me.


And here is another position. We need someone to convert some models. Well, I am bad at it and I can't spent much time learning it.
So PM me if you want to help us. :)

Game-Warden

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SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Unknown Target

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Starfox mod is hiring again!
Wow, that's incredible :eek:
But could we get a non-wireframe shot as well? :)

 
 

Offline AqueousShadow

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Starfox mod is hiring again!
:wtf:  Yea....


Why

  

Offline DaBrain

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Starfox mod is hiring again!
We also need people for other postions. The more people we have, the faster the progress will be.
Though I think the we need the UVmapper the most.

I might add we need a Texturer.




Whats wrong with wireframe?
It won't looks all that different rendered.

BTW it's Omni's model. :yes:
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Thrilla

  • 27
Starfox mod is hiring again!
NO!!!  It must only have shiney mono colored polys!  And lots of triiangles!!!
94th Combat Support Hospital, 807th Medical Brigade

 

Offline DaBrain

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Starfox mod is hiring again!
Well, it's not the Snes Arwing. So it should look up-to-date.

I can't wait to see it textured. I'd even do it myself, but I think Omniscraper wants to do that himself.


Edit: Ah, sorry I think I know what you mean now.
It should look like the Arwing on renders rather than the Arwing in-game. The rendered is not perfectly clean if I recall correct.

But that's not my choice.
« Last Edit: March 01, 2005, 12:44:26 pm by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Thrilla

  • 27
Starfox mod is hiring again!
Quote
Originally posted by DaBrain
Well, it's not the Snes Arwing. So it should look up-to-date.

I can't wait to see it textured. I'd even do it myself, but I think Omniscraper wants to do that himself.


Edit: Ah, sorry I think I know what you mean now.
It should look like the Arwing on renders rather than the Arwing in-game. The rendered is not perfectly clean if I recall correct.

But that's not my choice.


No, I was joking.  I meant the way StarFox for SNES was like 50 bucks when it came out because it had advanced gf/x which today are so horrible its not even funny.
94th Combat Support Hospital, 807th Medical Brigade

 

Offline DaBrain

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Starfox mod is hiring again!
New job position:

Concept drawer

We need some new designs for some ships. While I can take care of some easy stuff, I'd rather like to have someone more talented for this job.

You don't need to have any modding skills for this job. Only some good drawing skills. It doesn't matter how you draw the concepts (by hand, or on screen).
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Grug

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  • From the ashes...
Starfox mod is hiring again!
lol. Didn't realize starfox would become a mod. :p

Looking good though.

I'd offer to help, but I'm held up with other projects at the moment, and I'm not that good a drawer.

But if I get some spare time I'll have a shot at making some new starfox ships.

Can I ask though, is that big head boss thing going to be in it? :lol:

"If I'm going down I'm taking you with me!"

 

Offline Bobboau

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Starfox mod is hiring again!
just out of curiosity, if I were to go through the trouble of enableing cell shadeing again in HTL mode, would your mod be inderested in useing it?

starfox isn't realy known for this, but they had a fairly action cartoony feel from what I remember so I think it might be a nice touch, and the simple color/texture scheems would work exeptionaly well for cell shadeing (but it requiers that your are be made for it)
Bobboau, bringing you products that work... in theory
learn to use PCS
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My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
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Offline DaBrain

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Starfox mod is hiring again!
Quote
Originally posted by Grug
lol. Didn't realize starfox would become a mod. :p

Looking good though.

I'd offer to help, but I'm held up with other projects at the moment, and I'm not that good a drawer.

But if I get some spare time I'll have a shot at making some new starfox ships.

Can I ask though, is that big head boss thing going to be in it? :lol:

"If I'm going down I'm taking you with me!"

Great. Please call me when you have enough time.
You'll need to know what kind of ships we need. ;)
I'll give you internal access then.


Quote
Originally posted by Bobboau
just out of curiosity, if I were to go through the trouble of enableing cell shadeing again in HTL mode, would your mod be inderested in useing it?

starfox isn't realy known for this, but they had a fairly action cartoony feel from what I remember so I think it might be a nice touch, and the simple color/texture scheems would work exeptionaly well for cell shadeing (but it requiers that your are be made for it)


I don't think cell shadeing suits our concept. And I guess Id have to redo all textures...

Well, thanks for the offer, I'll ask the other members about it. ;)


BTW the Robotech mod is probably really interested in cell shadeing. *hint* ;)
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Grug

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  • From the ashes...
Starfox mod is hiring again!
lol. Desperate eh? :p

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Starfox mod is hiring again!
actualy they, for some reason, don't want cell shadeing either.

you would have to redo the textures, you'd have to basicly make them into solid blocks of color rather than the well shaded procesed texture than you need to make now, it would probly make future textures extreemly easy to make.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Grug

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Starfox mod is hiring again!
Did anyone ever test it with a working example?

 

Offline DaBrain

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Starfox mod is hiring again!
We're still seachting a texturer and a mapper. Somehow only moddeler want to join ... :mad:

We got lots of untextured and unmapped models.
I could really need some help with that.

@Grug It worked quite well before T&L was implemented.
You'll have to alter your game content to get the right effect.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Grug

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  • From the ashes...
Starfox mod is hiring again!
Would teaching current members how to texture be a possibility?
Because modelers really should learn how to texture too, as it can sometime be more important than the model.

 

Offline DaBrain

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Starfox mod is hiring again!
I'm not really the 'teacher'-type. I like the textures I create, but I don't think they are so great that I could teach someone.


Well, Omniscraper textures his own models. Axem just gives me unmapped models (:mad:  ;) ).

If Jonathan and Axem would create their own textures, they wouls loose much modeling time.

I think it's ok the way it is. There are plenty textures out there (yeah, optimism...)

I can and will take care of every anyway if nobody helps us out. It will just take way much longer...

The mapping is an even bigger problem. I've just started learing unwraping...
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Axem

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Starfox mod is hiring again!
Actually I plan to learn to texture (and unwrap)... very soon.. eventually. I want to try it out with some of my own models before I go and do it for the mod though.

 

Offline DaBrain

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Starfox mod is hiring again!
Hey that's great. You're a multi talent. ;)

If you need help I can probably give you some hints.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------