Ok, many of the guy's here would like to have a more Newtonian Flight Model. But you don't see that in the most space flight simulating computer games. [1]
But why is that?
The Answer is quite easy: The way of controlling a ship within a Newtonian space-environment would be to different from the effects you have in Air[2]; You would fly straight ahead with current speed if you turn of your engines[3].
This means that if you want to make an ideal 90° turn you have to turn by 180° trottle your engines to the max until you stop, make a -90° turn and trottle your engines until you have reached the speed you want - Nobody can really control that in 3D.
A possible solution might be the NASA one: use some kind of
flight computer - you say you want to turn by 90° and the flight computer makes the needed engine stuff.
I think the current flight model shoul'd be kept in the most part from the view of the user[4] - therefore the arcarde like input need to be preserved as much as possible
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The effects of an newtonian model would be: (1) destroyed ships would fly straight ahead and the wreck hits other ships or falls into planets, stars and black holes
(2) "nozzle-engine-exhaust-stream"[5] effects like you know them from the film
Apollo 13 or from
Babylon 5(2.1) engine stream only at accelerating; stream goes to front at decellerating
(3) turning of the ship around axis with an change of the flight direction will be mostly slow
(3.1) a possible solution would be to let ships only flight slow so that there is not to much decellerating work to do
(3.2) to let ships flight also fast there could be a kind of booster - but than the ship could only turn to engage enemys - not to change the flight direction
(4) there needs to be an indicator for the distance of the point-of-no-return when being in the near of black holes[3] - such high-gravity objects will change the way of flight dramatically because flight to them in will lead to faster speed; flight from them to slower speed
(5) last but not least - the whole physics engine need a complete redesign - this is a very heavy stuff!!!
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[1] As Exceptions see:
Asteroids,
Moon Lander, etc.
[2] The same problem with sound - in space there is none, but that don't matches your all day experience (turn of your speakers - you won't like that)
[3] not so with warp engines
[4] an exception might be that accelerating is faster than decellerating
[5] not sure about the translation
- hopefully the meaning is clear