Author Topic: PCS bugs  (Read 4039 times)

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I've been getting the problem for awhile now. Didn't realize it till I used PCS on a different computer. I tried reinstalling it a number of times. 1.3.42 version.




There is an area that is not visable or clickable. It disables important buttons for me. Its thesame for ALL tabs.
« Last Edit: March 19, 2005, 05:18:30 pm by 1582 »

 

Offline Kazan

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that's a problem with windows
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My particular windows... or Windows Xp period? Any ideas on how to fix this?

 

Offline Kazan

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probably some quirk in yours it seems

but it's probably symptomatic of an underlying bug in windows
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Offline StratComm

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What's your DPI?  I've seen similar behavior in Windows when the fonts get scaled up but window sizes are fixed.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
120dpi. I run at a resolution of 1680x1050. I'll lower it and see what happens.

EDIT: Yup that did it. Thanks Strat. Now I have to deal with very small windows elements (fonts, windows, icons). I'm too lazy to jump into "appeance" and fix everything to the way I'm used to. I think thats why I just increased the DPI in the first place. Oh well.
« Last Edit: March 20, 2005, 03:07:13 pm by 1582 »

 

Offline Goober5000

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Offline KARMA

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smoothing.

It's a while that I don't convert and test so I still have to use the lastest version of both pcs and fso, then I don't know if it has been already fixed. In case, excuse me
here's the prob:
when you use autofacet and spec is enabled in fso, the edges of the polys are somewhat highlighted, the result is weird whenever you have rounded surfaces.
The problem doesn't seem to happen without spec (so I don't know if it is related to fso and not to pcs)
The problem doesn't happen if you use cob2fs2 and smoothing (full smoothing)
IIRC the problem, as reported by omniscaper when he converted the galaxy, doesn't happen with styxx's plugin
as said, I don't know if it is related to fso or pcs, but whatever is the cause, it doesn't happen with full smoothing and cob2fs2, so imho you should at least enable smoothing to the avaiable shaders
« Last Edit: March 24, 2005, 02:21:29 pm by 433 »

 

Offline Kazan

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sounds like it's a problem with the way im figuring smoothing from the truespace file

i never said i understood smoothing


btw im working on PCS2 today
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Offline Trivial Psychic

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Offline StratComm

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Let us edit all the header info, even if it's something that might not be the best thing to be messing with.  The MOI settings are a notably missing component from PCS, as has been noted before, but things like max_radius are also things I need to edit from time to time.  Especially with Styxx's converter, as it seems to miscalculate all of those things.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Trivial Psychic

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Another bug:  in submodel data, when one selects a rotation on the z axis, the system saves it as the Y axis, and visa versa.  That's not to say the the next time you load a model, what you saved as Y, will now be Z, PCS just has its settings flipped.  Open the model in MODview and the Y and Z will be different than what you saved as in PCS.  It's kinda like the way subsystems are displayed on the opposite side that they are on.
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