Any plans to have some form of padlock view on your target feature? I think it would add more to the 3d cockpit feature besides aesthetic value.
Here are some screenies of 3d cockpit feature in the viper.



This cockpit was not modelled with the 3d cockpit implementation in mind. Its VERY low poly, but the textures seem to hold up, considering they're at 1024x512 (too big considering their visibilty in game). The only time you'll suppose see this cockpit in game is during a kamizaze run!
The window bars do not render from the inside. Its kool though, cuz they REALLY HINDER the view.