Author Topic: Getting Alpha maps to work.  (Read 2523 times)

0 Members and 1 Guest are viewing this topic.

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Getting Alpha maps to work.
Ok, this has been pissing me off for God knows how long. I simply can NOT get this to work.

Ok, I want to use a TGA for my ship's canopy (I want a more grey tone for the canopy, not just plain transparant). First of all: Is this possible? Second: Can I do it?
Thanks all :)

 
Getting Alpha maps to work.
Make the main layer, what ever color you want it to be. And in the alpha layer, isolate the spot that needs the transparancy via selection, and make it dark grey. The darker the shade... the more transparant.

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Getting Alpha maps to work.
Did that, it doesn't seem to want to work. I save it with an alpha channel, but hwne I open it up, it doesn't have it.
« Last Edit: March 05, 2005, 01:22:46 am by 368 »

 
 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Getting Alpha maps to work.
Yep.

 
Getting Alpha maps to work.
Mind if I take a look?

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Getting Alpha maps to work.
It's just a simple 50X50 TGA image, shaded with 205, 205, 205 color, for the alpha and the RGB channels.

Also, whenI try to save as TARGA< it should be noted that PS doesn't have an option to include alpha's (it's grayed out). I'm using PS7.

 
Getting Alpha maps to work.
PS7 has a bug with TGA that requires a fix from adobe's site.
http://www.adobe.com/support/downloads/detail.jsp?ftpID=1544

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Getting Alpha maps to work.
That did it. She's a beaut, thanks :)

(Lighting's off because of smoothing glitches in the conversion):


 
 

Offline Roanoke

  • 210
Getting Alpha maps to work.
looke great 'cept for that nasty blue and white blemsh on the side.....

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Getting Alpha maps to work.
That's a US fighter emblam :p

 
Getting Alpha maps to work.
Anti-Americanism... its a new fad.

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Getting Alpha maps to work.
tga for some reason doesnt support conversion from a photoshop alpha chanel. however it will save transperancy from a layer mask. to convert an alpha chanel to a layer mask, just go to select -> load selection. select the alpha chanel and click ok. then go to select ->save selection and save it as a layer mask, then save to tga and it should have an alpha chanel.

if you used dds you can just have a normal alpha chanel and just save to a dxt3 or dxt5.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Getting Alpha maps to work.
Because I don't want to start a whole new thread, what do you all think of this cockpit?


 
Getting Alpha maps to work.
Is it meant for internal or external viewing? If internal... needs more uberizing in texture and mesh complexity

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Getting Alpha maps to work.
It's meant for both...don't know how to do LODs :(

 
Getting Alpha maps to work.
LOD's are easy, what 3d proggy r u using?

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Getting Alpha maps to work.
Milkshape 3D. I save it as a LWO (Lightwave object), convert it to cob using 3D Exploration, open it in Truespace to orientate it, then save it and convert it using COB2FS2 (which is what gets rid of the smoothing, unfortunately).

 

Offline redsniper

  • 211
  • Aim for the Top!
Getting Alpha maps to work.
why don't you use PCS for the cob converting?
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."