Author Topic: Hi I'm new... With a Q  (Read 2121 times)

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Offline Oblisk

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    • http://oblisk87.devinatart.com
Hi I'm new... With a Q
Hi there, I've been following the SC project for some time now, been a lurker but never really posted :D

Having fixed the pots on my new Logitech Extreme 3d Pro, I decided to install FS2 once more, play it through with the purdy graphic updates.

... But there are so many, I confuse myself. Is there a complete "package" of all the graphic update/mods? Or perhaps a newbie guide?

I have an ATi (9700 np mod @ pro), and I know ATi kinda killed some of the effects on it, but I'm willing to give it a try anyway.

Danke :thepimp:
"Go on, get out. Last words are for fools who haven't said enough." -Marx

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
you can get those effects back by reverting to version 4.4 of there drivers, well worth it if you've never played FSO with specular lighting before
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
http://scp.indiegames.us/download.php?list.2

Note that mv_zpack and mv_music don't work well with any current 'official' build.
-C

 

Offline Oblisk

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    • http://oblisk87.devinatart.com
Quote
Originally posted by WMCoolmon
http://scp.indiegames.us/download.php?list.2

Note that mv_zpack and mv_music don't work well with any current 'official' build.


Is there any way to get them to work? zpack looks like a pack I can't afford to miss...
"Go on, get out. Last words are for fools who haven't said enough." -Marx

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
You can try a build in the recent SCP builds forum (taylor's newest is rumored to be extremely reliable, but I don't think he's posted it yet).

Or you can download them individually. Zpack has mv_core, mv_models, mv_textures, mv_effects, and mv_music. It doesn't include mv_adveffects, or mv_aseffects (which is broken in 3.6.5), or loplanets (Lower-quality versions of the planets in mv_adveffects.)

With a 9700, you can probably use mv_core, mv_models, mv_textures, mv_effects, and mv_adveffects - unless you want anti-aliasing. In that case, you definitely won't be able to use mv_adveffects.
-C

 

Offline Oblisk

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    • http://oblisk87.devinatart.com
I see, about to go ahead and install them, but I don't see a guide to installing user created missions... do I just drag them into the proper folder and they show up under user missions or something? Or do they override the original missions?
"Go on, get out. Last words are for fools who haven't said enough." -Marx

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Just point the self-extractors to your main FS2 directory. Since FS2 uses individual files like JPEGs and models to make up missions, they don't have to modify any of the original missions. They also apply to older mods that use the retail ships and art.
-C

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
User missions basically go in data\missions if you just have a .fs2 file.

They'll show up in the techroom\flight simulator in game.

If you've got an entire campaign with mods in you're better off making a new folder for it sticking the .vp in it. Then you click select mod in the FSO launcher and point the requestor that pops up at that folder.

You go to the campaign room to select these and then play them in the same way as the main FS2 campaign (i.e through the ready room).
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Oblisk

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    • http://oblisk87.devinatart.com
Oh, and the bloom effect (post processing) is included in those packages or are they a different mod?
"Go on, get out. Last words are for fools who haven't said enough." -Marx

  

Offline Flaser

  • 210
  • man/fish warsie
Quote
Originally posted by Oblisk
Oh, and the bloom effect (post processing) is included in those packages or are they a different mod?


Bloom was experimentally implemented quite a while ago, but no one has properly done it ever since.
It hadn't made it to the main code base, since there were some serious side effects with it.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Kie99

  • 211
2 posts shown before the original post, big time-warp.
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Falcon

  • 29
*turns on beam cannon*

:welcome:
Oblisk

 

Offline Oblisk

  • 24
    • http://oblisk87.devinatart.com
argg my matey...

check out some starfields I made @ oblisk87.deviantart.com

:D :D
"Go on, get out. Last words are for fools who haven't said enough." -Marx