Author Topic: new modpack in progress  (Read 23695 times)

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Offline Sheepy

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A lot of these were designed while we were still doing DatDB, i loved em them, and i love them even more now, have you still got all the vasudan bits and bob's you were working on. I'm sure they would look amazing with a bit of high-polyfying
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very nice.

looks a lot like a cutter vessel or something.....y'know, something that relies on superior speed/maneuvering over anything else.

 

Offline StratComm

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Damnit Styxx!  I've now got to manually update the normals on 248 glowpoints!

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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline MetalDestroyer

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Awesome !!!

 

Offline NGTM-1R

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Would it be possible to get a green-glowing version of those main beam turrets so they can be used with vanilla beams and look right?
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Offline StratComm

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It'd take messing with the texture a little, but it shouldn't be too hard to switch blue for green.  I'll try to get it sometime, though these really are designed to use new beams :)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline StratComm

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Whee!




Release forthcoming.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
that's just absolute mint, mate.
personally, i don't feel the terran ships look much like a continuation of GTA lineage (probably closer to EA design), but to be fair, they're probably even better. I loves it.

out of curiosity, are you planning to back these up with a new line of fighter craft? I think that'd make it even better than it already is.....


*ten thumbs up*

 

Offline MetalDestroyer

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Yeah, make us a full new army with new ship, fighters and so on... :p
When you release this ship, i will replace some Vasudan Ship by this ^^ or, replace the Leviathan with this.

 

Offline StratComm

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Eh the Vasudan stuff's coming, once I figure out a multipart turret for them.  No line of fighters, unfortunately.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline WMCoolmon

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Pardon my rotten turd... :p

Basically, the two guns (on the left and right) raise up out of indentations in the turrets. The whole thing swivels on a cylindrical base (not visible). The middle part of the "U" curves down to nothingness. (I can't draw depth, sue me)

The three lines on the back are a heat sink. :p
-C

 

Offline Ypoknons

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Damn awesome. High detail, a good combination of curves and functionality - it's not just that we haven't seen new many captial ships lately...  :yes:
Long time ago, you see, there was this thing called the VBB and... oh, nevermind.

 

Offline Raven2001

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Its always nice to see some professional concept art once in awhile :lol: :lol: :lol: :lol: :lol:

j/k

OMG Stratt!!! Do you know what that ship needs?? A brand new and matching texture... :nod:
« Last Edit: May 04, 2005, 04:20:03 pm by 206 »
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Offline NGTM-1R

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It's mini-Raynor and mini-Hyperion...
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Offline Grug

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Holy mother... that's one fine looking ship.

I love the engines. Great work :D

 

Offline StratComm

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Not quite your horseshoe, WMC, but how's this?


(So people can get a feeling for what this looks like on a ship,


« Last Edit: May 04, 2005, 11:20:41 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Black Wolf

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Turrets should have custom texs if you can manage it - the maps don't have to be huge, and they're areas that the player is (presumably) going to spend a fair bit of time looking at. but the modelling is good - definitely not terran.
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Offline StratComm

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Oh that's just a placeholder.  Why do you think part of it is magic magenta? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline WMCoolmon

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Actually, I like it better than my horseshoe/turd-of-death. :p It looks more like the new Vasudan ships, being all curvy.

It'd look a bit better if it had some sort of base, though. Unless it's just supposed to go up/down
-C

 

Offline Admiral Nelson

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Re: new modpack in progress
Yes, bumping an ancient thread.  My question was lost unnoticed in the Blue Planet thread, so here it is again.

These ships mostly have nameplate textures (e.g. "cruisenm").  These textures are visible in PCS2, but I do not see them in the texture replace drop down in FRED, nor does adding the texture replace code by means of Notepad produce any visible results in mission.  I had intended to supply Blue Planet with nameplates, but cannot unless it can be determined why this might be happening.

Also, the Titan is not included in this fleet pack.  Was it released on its own elsewhere?
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