Author Topic: new modpack in progress  (Read 23717 times)

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Offline StratComm

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If your build is old enough, then yes.  These can be used without problems in the animation-enabled builds, but need some editing with anything that doesn't support it.

And the idea behind the .tbm files is that you don't have to add it to your tbl files.  Just stick the tbm in data/tables and it will add the ships at the end.  If it still doesn't work, open the tbm file with notepad and delete any lines following a turret declaration besides $default pbank.
« Last Edit: March 14, 2005, 06:34:53 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Descenter

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thanks.......(sigh).......(starts combing throught the .tbl)....
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I like them alot. The textures remind me of Babylon 5 EA ships, especially the Hyperion. Which is also good.

Hope to see them in a campaign soon otherwise I probably wont see them in action.

Good work!
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Offline KappaWing

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Quote
Originally posted by Rand al'Thor
Hope to see them in a campaign soon otherwise I probably wont see them in action.


You'll see them in action soon enough. :)
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Offline Descenter

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And actually im working on a campaign to implement these ship in with the storyline, which takes place 4 years after the Freespace 2 main campaign, but since im the only one working on this campaign, however, it might take awhile.  But, just an FYI.

Oh yeah, almost forgot, that fix above with the turrets helps.  It now plays well again.
« Last Edit: March 14, 2005, 09:32:20 pm by 1837 »
"War is like playing a game of chess.  You move units on a field, and stratiegically try to weaken the opposing force, a sort of... elequent ballet.  Sure you might lose a few units,.... but, at times, it all part of the plan..."

"Most of the human race really don't give a damn.  Well I do, and I try to do something about it by giving a damn."

 

Offline StratComm

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When 3.6.6 gets released, you'll want to put that back in.  It doesn't make a ton of difference on these ships, but there are a couple of turrets that should be turned around and all of the barrels should be depressed by default.  Glad it works though :)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline NGTM-1R

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I'm considering use the Hyperion as a replacement for my table-modded Aeolus, but need to see about its antifighter coverage...
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Offline Ransom

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These are awesome. I'll definitely be using these soon. :yes:

 

Offline Descenter

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So when's the next few coming out?:D
"War is like playing a game of chess.  You move units on a field, and stratiegically try to weaken the opposing force, a sort of... elequent ballet.  Sure you might lose a few units,.... but, at times, it all part of the plan..."

"Most of the human race really don't give a damn.  Well I do, and I try to do something about it by giving a damn."

 

Offline StratComm

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This one's no where near as improved, but thanks to Grimloq I've got the Raynor up to an acceptable level of detail.  I didn't go to the same paneling extent that he did on his, as I felt the chunky shape is an asset to this model.  The much-malaigned turrets are gone, though, and I've also pieced together a new missile turret.




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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Ferret

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That's a cool looking turret. You know what? That would look very good sitting atop of my house.

 

Offline FireCrack

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an armoured box launcher dosnt make as much sense as a VLS but i'm n ot gonna bash your model for realism issues.


Anyways, what i realy want to say is that that turret could use bob's animation code nicely.
actualy, mabye not.
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Offline StratComm

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Quote
Originally posted by FireCrack
an armoured box launcher dosnt make as much sense as a VLS but i'm n ot gonna bash your model for realism issues.


Anyways, what i realy want to say is that that turret could use bob's animation code nicely.


I'm using Bob's animation code to initially depress turrets, but what are you thinking of to animate it?  Doors?

Also, the reason for gimbaled box launchers is more the game than the design.  I'd use fixed tubes in any place that a missile sould logically fire straight ahead (or straight out, anyway) from a tube.  But when the turret is supposed to give a wide field of coverage, it looks pretty stupid to have a missile come skimming out of the hull 20 meters away from the launch tube because it turned immediately toward its target rather than arcing out of its tube.  Proper missile tracking from turrets would be a nice addition for the SCP to bring us, but the box launchers work in a pinch.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline NGTM-1R

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I liked the original colors more, myself...
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Offline Grimloq

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Yeah... It looks very nice (Despite the fact it was slightly based off one I made a while ago :p ) but the blue streak is... >_>
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Offline StratComm

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I didn't like the way it lapped over the band from the engines so I've reworked the textures back there a little.  The blue band stays though.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Ransom

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I think the blue streak is awesome. Makes them more interesting. I'm not really a fan of the usual Terran shades of grey approach.

 

Offline StratComm

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Yeah the problem with the blue stripe on the back is that because of the shape of the model back there the initial cut I made for that band was offset from the other part in a really funny way.  I took it off and it looked lacking, so instead of trying to line up with the band below I made the band on top run front-to-back.  I'd make it cover the other texture, but the color is by definition the same texture as the one it rests on, so to speak, and making another blue texture for two polygons just wasn't worth it.  The ultimate idea is that you should be able to change the color splash with texture replacement on any of these ships, at least initially among colors that I'll ultimately provide with the models.

EDIT: I just realized what texture I changed that has people thinking it's so different.  It's the bridge.  Everything is at least close to the same texture as was on the original, save that one area ant the maps where I swapped out the terran debris texture with a proper one.  I've never liked the debris texture on anything, and since it's such a royal pain to work with I just stripped it off the model completely.
« Last Edit: March 24, 2005, 03:16:22 am by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Thrilla

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Stratcomm can you send me a turretless raynor in an .rar file in .cob format?  I don't have it anymore.

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Offline StratComm

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This one or the original?  I should still have all of them somewhere; let me see what I can dig up.
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Last edited by StratComm on 08-23-2027 at 08:34 PM