Author Topic: BSG likes its guns...  (Read 3767 times)

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"I have one simple request. And that is to have sharks with FRICKIN LASER BEAMS attached to their heads...."

I'm catching up with the original series to sustain me till the 2nd season begins. I understand that the new BSG is supposed to me more down to earth. But if they have the technology for faster than light travel, and the ability to create insano self-aware toasters, I think particle weaponry wouldn't be so far fetched . I like  "laser beams". I have to admit, kinetic weapons do give the Galactica personality.

Anyone know of a way to have alternating graphic for primary weapons? Since the show uses bullets with chaser rounds, I think it would be cool to have intermitted invisible fire. I guess I can fake it and make two different primaries, one visible, one not, and use alternate flag. Just curious if it were possible,

 

Offline aldo_14

  • Gunnery Control
  • 213
Um..... don't think so.  I have a feeling intermittent invisible fire could get a bit annoying or confusing, though.

Incidentally, found a document about the BSG design philosophy; http://www.galactica2003.net/articles/concept.shtml

Dunno who actually wrote it, though.

 

Offline Deepblue

  • Corporate Shill
  • 210
Quote
Originally posted by WMCoolmon
$Pbank capacity: should be right after $Default pbanks:


I swear everything was in the right position. It works with bobs missle render build so why not yours?

 
Quote
Originally posted by IceFire

Unhh you sure they are .50cal?


Nope, not sure at all...hence the ~.  I was just giving an example of a large calibur ballistic round.
RedAssAg05

 

Offline SA22C

  • 26
After a certain velocity, kinetic weapons can pack a bigger wallop than energy/laser weapons, especially on a fighter craft where the laser assembly would be very large and cumbersome.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Quote
Originally posted by Deepblue


I swear everything was in the right position. It works with bobs missle render build so why not yours?


If everything's in the right order it should work...what's the error? If it's a parsing error, can you send me a copy of the entry(ies) in question?
-C

 

Offline IceFire

  • GTVI Section 3
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Quote
Originally posted by RedAssAg05


Nope, not sure at all...hence the ~.  I was just giving an example of a large calibur ballistic round.

Yeah....50cal is wussy for an advanced space fighter.  As I said...the typical weapon of the 5th generation jet fighters is a 27mm cannon.

For instance, the 27mm Mauser BK-27 on the Eurofighter Typhoon has some very impressive stats:
Quote
The Typhoon is equipped with a single MauserWerke GmbH developed BK-27 cannon mounted internally in the fuselage forward of the starboard wing. The Mauser cannon is becoming a standard weapon for European airforces, it equips among other aircraft the Panavia Tornado, Alpha-jet blister pods and SAAB/BAe Gripen. It utilises 27mm high explosive shells with a maximum firing rate of some 1700 rounds a minute, each aircraft will likely carry approximately 150 rounds. Several different types of shell are available. All ammunition types have the same internal and external ballistic behavior, which means the sights do not have to be adjusted for each type.

(http://www.eurofighter.starstreak.net/Eurofighter/weapons.html)

Thats a bit more than a .50cal :D  Sorry to drive it home.  I love this sort of thing :)

Anyways, the Rail Gun concept is probably the best of all possibilities.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline StratComm

  • The POFressor
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    • http://www.geocities.com/cek_83/index.html
Always useful when your fighter carries about 5 seconds worth of ammo.  Admittedly it isn't used all that often, but still.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Ace

  • Truth of Babel
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    • http://www.lordofrigel.com
Quote
Originally posted by Omniscaper
I understand that the new BSG is supposed to me more down to earth. But if they have the technology for faster than light travel, and the ability to create insano self-aware toasters,


That's my biggest problem with the series:
"Oh it's just like modern Earth! Minus FTL travel, sentient AIs who rebelled, super-efficient environmental systems on the warships, etc. etc. But it's *exactly* like modern Earth! We even wear ties!"

If they took some time like they did with the miniseries to make the citites look less modern-city-through-color-filter!!!111 and had the clothing more or less modern with some tweaks such as say using a semi-precious stone in the collar instead of a tie it'd be fine. But some of the things are too overtly modern-Earth, having subtle differences but an overall familiarity would work better.
« Last Edit: March 10, 2005, 08:25:37 pm by 72 »
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Deepblue

  • Corporate Shill
  • 210
Quote
Originally posted by WMCoolmon


If everything's in the right order it should work...what's the error? If it's a parsing error, can you send me a copy of the entry(ies) in question?


; ----------------------------------------------------------------------------------
; Sidearm
;
$Name:                                              @MG-133 HE
 +Title:                                            XSTR("Colonial MG-133 HE", 3243)
+Description:
XSTR(
"Standard Issue
Level 3 Hull Damage
Level 2 Shield Damage", 3244)
$end_multi_text
+Tech Title:                            XSTR("MG-133 HE", 146)
+Tech Anim:                                    Tech_Subach_HL-7
+Tech Description:
XSTR(
"The Viper's special gun.", 3245)
$end_multi_text
$Model File:                        none
; The following fields (preceded by @) are only required for laser
; rendering, which requires that "Model File:" be none.
; These are the same values that used to be hard-coded:
@Laser Bitmap:                        mgun
@Laser Glow:                        mgunglow
@Laser Color:                        250, 110, 00
@Laser Color2:                        250, 110, 00
@Laser Length:                        4.7
@Laser Head Radius:                      1.3
@Laser Tail Radius:                      1.3
$Mass:                           0.06
$Velocity:                           1580.0         ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                         0.12            ;; in seconds
$Damage:                           62
$Armor Factor:                        0.9
$Shield Factor:                         0.7
$Subsystem Factor:                     0.3
$Lifetime:                           2.0            ;; How long this thing lives
$Energy Consumed:                        0.0            ;; Energy used when fired
$Cargo Size:                        0.012            ;; Amount of space taken up in weapon cargo
$Homing:                           NO
$LaunchSnd:                         76            ;; The sound it makes when fired
$ImpactSnd:                         85            ;; The sound it makes when it hits something
+Weapon Range:                        100000         ;; Limit to range at which weapon will actively target object
$Flags:                            ("in tech database" "cycle" "player allowed" "ballistic" "stream")
$Icon:                           iconSD4
$Anim:                           SD4
$Impact Explosion:                     none
$fof:                              0.05

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Running on a red-hot debug build, the only parsing complaint I get is that no $Rearm rate is specified.

Edit: I did change the name, so that the references in ships.tbl would work.
-C

 

Offline Deepblue

  • Corporate Shill
  • 210
Hmmm, have you tried the ships table modifications? *tests*