Author Topic: Ingame dock / redock.  (Read 2773 times)

0 Members and 1 Guest are viewing this topic.

Offline Grug

  • 211
  • From the ashes...
Ingame dock / redock.
I'm just wondering, if its plausible to have alpha 1 be able to dock ingame to something other than the designated support ship.
That or a certain zone, say pre-determined in the pof, where alpha1 can fly into and recieve normal resupply ship stuff.

Preferablly the former.

So rather than always having to jump out, or have to rely on the support ship. You could engage an auto dock thingy, where alpha 1's ship will dock with a ship, and can recieve re-armaments / repairs, and then undock and go back to work.
Or have it so you can link Fred-flags to it, so that Alpha could dock with a ship and end the mission accordingly.

I could live with a seperate docking path being designated for alpha1 only use even.
Being able to begin a mission docked, and the controls being locked until the ship reaches the end of the docking path would add a bit more variety into the game, and enable certain mods to be more realistic... :)

Another thing, can we overide certain call commands?
Say if I tell beta squad to depart, rather than jump out, is there a way to make them dock with a designated ship rather than jump?

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
use-player-ai sounds like what you're thinking of. Plus some SEXPs to replenish the player ship's hull.
-C

  

Offline Grug

  • 211
  • From the ashes...
Can you disable the players controls however?

So the player 'is-key-pressed' something and then they lose control of the ship (but can abort) as it flies in docks and undocks with a support cruiser say.

What about squad mates doing the same thing?
Rather than the support ship going to them, they go to it.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
I've not tried player-use-ai yet but from everything I understand about it it would do pretty much what you say. You'd have to manually check for the player pressing ESC to stop it though.

AI could be handled in exactly the same way except that you'd just give them orders to dock.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Grug

  • 211
  • From the ashes...
If this is true, how come I've never heard of this before?

...lol.

Second thoughts don't answer that question. :p

But in a couple months time, when I get around to testing it, and it doesn't work.

Look out. :p

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
AI's always been able to depart into the hangerbay of a capital ship in-mission.  That's a vanilla feature, and was used in "proving grounds" when Delta departs.  The rest of this can be SEXP'd easily enough, it just may take a little more work on the FREDing end of things than I'd like.
« Last Edit: March 15, 2005, 10:59:40 am by 570 »
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Hmmmm. I gave this a quick try and I couldn't figure out how you can get fighters to dock to a capship. FRED just wouldn't let me do it.

I can of course simply make it so that the player has to fly to and stay near a certain subsystem bit that would be harder to do on a moving ship and would probably me to have a moving waypoint for it to work with AI ships.

I'm Sure the docking restrictions have been relaxed so I should have been able to get this to work. What was I doing wrong?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Player-use-AI

Player wing depart setting under the proper conditions.

Player wing depart at capital ship fighterbay.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
That's easy. I meant actually docking to a docking point not ending the missing by landing in the hanger bay.

 Grug wants to use this to rearm ships. You don't want them jumping out every time you want to rearm them :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Grug

  • 211
  • From the ashes...
Aye. Thanks for testing it for me. :)
I'm not much of a fredder after all...

The main reason I ask is because it would be a handy thing to do in TAP, at least once anyway. (The re-arm with large ship in mission thing anyway)

Most missions in TAP would require Alpha squad to be undocking from a capital ship / dock ship. Which can be done, just by having them flying away from the entry port. (but would be nice to have the docking ai as well)

A depart to capital ship order would be handy too, but could be done with say alt-r (return to mothership/carrier) then end mission.

But can, c-2-3(all)-0, call all fighter wings to depart make them dock rather than jump?

Oh and does giving a beam a negative damage value give a healing effect?

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
Fighters aren't allowed to dock to capships.  It's restricted in the code.

I might as well remove the restrictions on ships docking to other ships.  I see no reason why to keep them around.

 

Offline Mad Bomber

  • Booooom
  • 210
Twould be good, Goob. Ships that carry fighters externally (now that it's possible) will need their fighters to be able to initiate docking and undocking.
"What the hell!? I've got a Snuffleupagus on my scanners! The Snuffleupagus is active!"

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Quote
Originally posted by Goober5000
I might as well remove the restrictions on ships docking to other ships.  I see no reason why to keep them around.


I think that's the third or fourth time I've heard an SCP programmer say that. Which is probably why I thought it had been done :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]