Hello,
I have a question regarding this Fred-flag. I'm using this for all our characters who shouldn't die, but for a little reality they shall still receive damage, but stay undestructable (like the flag is already doing).
Now, I don't know when this flag was introduced or who has first requested it, but it must be from the earlier days of SCP, so I don't know the purpose behind it. But my problem is, that a ship that is set to guardian can still be disabled or have it's weapon-system destroyed.
Since WCS-Weapons and game-balancing are very different from freespace, I ran into some problems in our dogfights, when Guardians-characters get disabled or disarmed.
Of course I could create an additional SEXP with an everytime-argument to repair them anytime it happens, but that would require two (maybe one) SEXP per Guardian-Ship (2-4 ships per Mission), and I usually don't have this amout of SEXP-Nodes left.
Could you update the guardian-flag, so that either engine and weapons can't be damaged completly, or like the hull, no subsystems can't be damaged to more than 1 % ? That would be really great.
Starman©