Poll

do you like this?

yes
40 (93%)
no
3 (7%)

Total Members Voted: 43

Voting closed: March 16, 2005, 10:51:36 pm

Author Topic: change to the warp effect  (Read 9355 times)

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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
change to the warp effect
The debugger keeps looking for stuff on a drive  I:  ?

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
change to the warp effect
no it isn't looking for anything it's telling you were I keep my source code, that's a standard error message,
...probly...

what's it say?
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
change to the warp effect
Warning: cannot find bitmap nebulA1-main
File:I:\FSO\fs2_open\code\Starfield\StarField.cpp
Line: 811

Call stack:
------------------------------------------------------------------
    game_init()    WinMainSub()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------




I get a number of these till i get inside the game. The moment I go to the techroom the killer error that drops to desktop:


Assert: bay->num_slots == 2
File: I:\FSO\fs2_open\code\Model\ModelRead.cpp
Line: 2148

Call stack:
------------------------------------------------------------------
    model_load()    techroom_select_new_entry()    techroom_change_tab()    techroom_init()    game_enter_state()    gameseq_set_state()    game_process_event()    gameseq_process_events()    WinMainSub()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------
:

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
change to the warp effect
ok, that first one means that it can't find the texture
nebulA1-main
it is a background nebula image (as opposed to a sun or a planet), look in your active stars table, and make sure the file is spelled the same way and in the right folder.

the second one, the model it's trying to load, it has a dock, with only one point, all docks must have exactly two points.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
change to the warp effect
I'm sorry, I don't mean to make this threa my personal troubleshooting topic... after fixing MANY tbl errors what not... this one, I am dumbfounded.

Assert: f < MAX_MEM_POINTERS
File: i:\fso\fs2_open\code\globalincs\windebug.cpp
Line: 1489

Call stack:
------------------------------------------------------------------
    vm_free()    close_help()    doexit()    exit()    WinAssert()    unregister_malloc()    vm_free()    close_help()    doexit()    exit()    WinAssert()    unregister_malloc()    vm_free()    close_help()    doexit()------------------------------------------------------------------

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
change to the warp effect
that's an unpleasent looking fellow...

were the hell did that show up?
I hope it was when you hit cancel on an Assert or something.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
change to the warp effect
Thats the first message as soon as I load a simple Viper vs Cylon mission.

This is the following message.

Assert: TotalRam == total
File: i:\fso\fs2_open\code\globalincs\windebug.cpp
Line: 1443

Call stack:
------------------------------------------------------------------
    doexit()    exit()    WinAssert()    unregister_malloc()    vm_free()    defpoint()    parse_bsp()    initalise()    ship_create()    parse_create_object()    parse_object()    parse_objects()    parse_mission()    parse_main()    mission_load()------------------------------------------------------------------

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
change to the warp effect
that means there is something realy weired up with the memory tracker, wich is bad, hmmm...

oh well, too late for me to do anything about it now, just late enough for me to go to sleep though
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Drew

  • 29
    • http://www.galactic-quest.com
change to the warp effect
that debug dont work for me either crashes when i commit
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Happiness is belt fed.

 
change to the warp effect
Thank you anyway. You dedication kicks ass as it is.

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
change to the warp effect
Yay I got a mission working! But only for a few seconds :(
(I think it crashed as soon as I moved the joystick)

But I found a bug. :)


The weapon effects look kinda wrong. ;)

http://img169.exs.cx/img169/7558/screen00673wj.jpg
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

  

Offline MetalDestroyer

  • Starwars reborn!
  • 210
change to the warp effect
Wow , i 'm impressed, it's definitively excellent for Star Trek and SW universe

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
change to the warp effect
Ok, I've tried the warp build.
It has the same bug but it works.


Here are some more bugs:

Satanas jumping out. Looks retro ;)
http://img208.exs.cx/img208/5269/warp3wo.jpg (BTW I'm using the EFF warp effect.)


And the thruster code seems to need some tweaking.

http://img208.exs.cx/img208/5932/thurster12ro.jpg

http://img208.exs.cx/img208/4594/thruster23jv.jpg

http://img208.exs.cx/img208/2464/thruster33mc.jpg

(The second one looks quite cool somehow. Like beam effect.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Dark RevenantX

  • 29
  • anonymity —> animosity
change to the warp effect
engine trails...

 
change to the warp effect
I use OpenGL and the fighter-explosion Boom build CTD's when I push the COMMIT button on any mission.

As for the standard Warpball one (3-16-05) -- -the effect does not look like your screenshots whatsoever...it is a static ray-ball that expands and contracts JUST AFTER the main warp funnel shrinks to nothingness.

Unless that's what you wanted. But it doesn't look "right" to me. It looks the same in D3D...main funnel shrinks to nothing and secondary rayball suddenly expands and then disappears.

EDIT: Just a moment, I just realized that the screenshots on Page 1 were taken from a much further distance than i have been viewing subspaces here...ill go check. BTW: I'm also using that enhanced EFF warp effect.

EDIT 2: Yeah, it still looks the same, any distance. It does not look anywhere NEAR what those screenshots look like in coolness.
« Last Edit: March 29, 2005, 03:43:57 pm by 1644 »

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
change to the warp effect
Bob's builds are more or less D3D only....
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 
change to the warp effect
DaBrain: I checked it in D3D: It looks just as bad on my system. It simply looks like a 2D blast flare effect sizes up and down, there's none of this directional flaring I see in the screenshots.

I like the effect, but it is apparently not cross-system compatible...

 
change to the warp effect
This ****ing rocks.
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

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FUKOOOOV!

 

Offline FireCrack

  • 210
  • meh...
change to the warp effect
I also have the problem where it only flares up when the warp hole closes, but i think that looks friggin awesome because the warphole closes and then you just see this big flash. Same for opening.

You guys should try this in OGL, especialy bob, it looks very cool IMO.
« Last Edit: April 13, 2005, 06:16:20 pm by 2073 »
actualy, mabye not.
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3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
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