Author Topic: MAX question  (Read 1409 times)

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Offline redsniper

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actually a gmax question but close enough, anyway...
I've been digging through gmax's next-to-useless help file and cant' find any way to align the vertices in a spline. It can sort of be done with a mesh but that won't help me here.

let's say I wanna make the circled vertices have the same X-axis position. How can I do that? With only two or three I can just type in the same value but what if I have to align 20 vertices? I want a quicker way. So where's the super obvious button I probably overlooked?
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Offline redsniper

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I know a LOT of you use 3DMAX. If there's a way to do this I'm sure someone here knows it.
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

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Offline Taristin

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You're.... spline modelling?
I know that in max 7, there's a 'make planar' function, that allows you to choose between the x,y, and z axii. Does GMax have something similar?
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Offline redsniper

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for meshes it does
and splines are good for lathing and making shapes to extrude and such :p
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

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Offline Taristin

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*makes everything out of a cube*
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Offline Hippo

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make it an editable spline (it appears you did) and go to point manipulation... then turn on snap to objects at the top, and see if you can do it that way... OR: enter the raw X-value in the bottom when you have the move tool selected...
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Offline Grug

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You should be able to align to plane. Just select the vertices you need aligned and find the align plane or viewport (select the view you want them lined up to first).

 

Offline StratComm

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Trouble is, as far as I can tell the plane that Max aligns to (Gmax too, probably) is the best-fit plane to the object you're working on.  So it won't align to any axis.  What you could do though is non-uniformly scale the whole thing to 0% on the axis you want flat, and then reset the transform so that your coordinates aren't screwed up.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Taristin

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Max 7 allows you to choose wether the plane is parallel to the x, y, or z axis. Unfortunately, earlier versions don't have this option. And IIRC, Gmax is a stripped max 5, ne?
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Offline redsniper

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stripped down max 4 actually
align to view does nada. align to object just moves the vertices but keeps them in the same position relative to each other. I can convert it  to an editable poly and then do a view align (which is different from align to view) but once it's a poly I can't get it back to a spline.
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

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Offline Roanoke

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Quote
Originally posted by Raa
*makes everything out of a cube*


*makes everything out of a plane*







usually....

 

Offline StratComm

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I still say compress the axis in question to 0.001% or, if possible, 0%.  That should get you at least close enough to a plane to do what you're wanting to do.
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Last edited by StratComm on 08-23-2027 at 08:34 PM