Author Topic: FRED?  (Read 26332 times)

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Offline starfox

  • 28
Totally outstanding work, PhReAk. downloading now !

Download complete and testing, I also seem to have "rename jump node" problem. Here's more interesting problem: I can only see the cockpit (and the pilot) of the Hercules, nothing more
« Last Edit: March 20, 2005, 04:52:49 am by 1857 »
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Offline Black Wolf

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Err... I see the menus, I see the buttons... but I don't see the display window. I used -fredhtl and all - anything else I might be doing wrong?
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Offline Starman01

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@WMCoolman :

Thanks for the info, in this case I will wait a little and continue with the old build for the time, but I'm still glad to see some progress here :)

When we are already at it, I have another strange error, but this one appears since the first HTL-Build of FRED :

"Serious problem loading model "insert name here", XX normals capped to zero".

I'm getting this error with two models sofar (a destroyer with "34 normals" and a highpoly satelliet with "240 normals") , but besides this message when loading and saving, everything is fine (works also without problems ingame, so I'm ignoring it fully) Builds before 3.6.5 seem to ignore this problem.Just thought I mention it ;)
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Offline RandomTiger

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  • 211
Fantastic work Phreak, thanks very much for that.
I would love to know how you fixed the viewing system problem.

Could anyone looking at the build please update me on any bugs that still need fixing with regard to it moving to OpenGL.

 
Just fix these bugs and it'll be perfect, right?

*can hardly wait*

 

Offline phreak

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Ok here's what i've fixed this afternoon:

1) Dockpoints and paths now draw correctly in HTL.
2) Distances draw correctly in HTL
3) Background bitmaps show up again.

I just need to fix those various jump node problems and we'll call it good. *bashes WMC*
Offically approved by Ebola Virus Man :wtf:
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Offline Solatar

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*gives PhReAk a nice pat on the back*

 

Offline StratComm

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Does it recognize animation flags in the tables as it parses yet?  I know it doesn't really need them to operate, but the version I'm using right now stops parsing once it hits one.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Quote
Originally posted by PhReAk
Ok here's what i've fixed this afternoon:

1) Dockpoints and paths now draw correctly in HTL.
2) Distances draw correctly in HTL
3) Background bitmaps show up again.

I just need to fix those various jump node problems and we'll call it good. *bashes WMC*


*eagerly awaits new version*

All these years of broken FRED, and now PhReAk fixes it so quickly. :lol:

 

Offline Bobboau

  • Just a MODern kinda guy
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  • 213
yeah, he must have found that
broken = true;
line and changed it.
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Offline WMCoolmon

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I knew that -fixbugs command line would come in handy.

I'm in Linux right now, so, uh, it'd be a bit hard to test FRED. Well, I think I do have winex installed... :p

I'll take a look when I boot to windows.

Edit: And how did you fix the viewing system problem?
-C

 

Offline Bobboau

  • Just a MODern kinda guy
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    And MODest too
  • 213
probly a veiw matrix forgetting to be reset.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline phreak

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or the matrices being set when they weren't supposed to.

just diff fredrender.cpp and take a look


Strattcomm: It has everything as of 3/19 in it.
Offically approved by Ebola Virus Man :wtf:
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Offline phreak

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updated the build as of March 20th (link at top)

1) Dockpoints and paths now draw correctly in HTL.
2) Distances draw correctly in HTL
3) Background bitmaps show up again.
4) Jump nodes can now be renamed!112
5) Jump nodes now don't throw errors if loaded from a mission

rats, i just discovered a minor bug.  If you load a mission with a background, it won't show up until you open the background editor.
« Last Edit: March 20, 2005, 06:22:44 pm by 31 »
Offically approved by Ebola Virus Man :wtf:
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Offline Ferret

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PhReAk, how many of your babies can I have? I want them all! :O

 

Offline WMCoolmon

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He can have babies? :wtf: Phreak, have you been modded?

(Thanks for fixing the jump node bugs btw.)
-C

 

Offline phreak

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I'm running retail.
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Offline Cobra

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retail?

i want a d3d fred_open.

you can do that, right phreak? huh? huh? huh?
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Offline phreak

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Offically approved by Ebola Virus Man :wtf:
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Offline Taristin

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hehe


so I got bored... whoopdie do. I needed to use my wacom more anyway
« Last Edit: March 20, 2005, 09:36:44 pm by 273 »
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