Author Topic: Cell shadeing's back baby!  (Read 32606 times)

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Cell shadeing's back baby!
Oh yeah: Can you people please just keep on posting screenies? The more screenies we have to show people, the better. If you don't have the webspace, PM me for my email.

EDIT:
Quick, Bobb, what are the winning numbers?!
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Ghost

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    • whoopdidoo
Cell shadeing's back baby!
I can't get it to work... where do I install those files? I have the build, but... it's not cartoony; it's just the regular model, but darker and with sections of even darker-ness. Help?
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

 

Offline StratComm

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Cell shadeing's back baby!
That's what I'd expect.  You need special art to make it look cell-shaded.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Ghost

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    • whoopdidoo
Cell shadeing's back baby!
Well... okay. So I have the Myrm-cell.zip.. where do I extract the file?
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

 

Offline Ransom

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Cell shadeing's back baby!
In data/maps.

 
Cell shadeing's back baby!
Ok, I made some screenies of the truster effect, it looks wierd.

I'm posting low res JPG ones, with quite a bit of compressions. They link to full res, low compresion png ones. bmp available on request.
Number 1:


2:

3:

4:

5:
« Last Edit: March 28, 2005, 11:00:43 am by 936 »
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Ghost

  • 29
    • whoopdidoo
Cell shadeing's back baby!
Okay, it's still not working.. that's where I had it in the first place. Is it a problem with my video card? I have an ATI Radeon 9600...
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

 
Cell shadeing's back baby!
If you look at my screenies, that's what you get with the build bob posted, the -cell commandline in the launcher, and those maps in the wrong dir. I'll post some screenies with the right data in a minute.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 
Cell shadeing's back baby!
Mmm, odd.
This commandline:
C:\Freespace\FSO_cell_05-03-28.exe -spec -glow -pcx32 -jpgtga -d3dmipmap -2d_poof -cell -ship_choice_3d -targetinfo -env -alpha_env -fps -show_mem_usage  -allslev -fov 0.39 -mod cell

Gives me full brightness ships.



C:\Freespace\FSO_cell_05-03-28.exe -spec -glow -pcx32 -jpgtga -d3dmipmap -2d_poof -cell -ship_choice_3d -targetinfo -env -alpha_env -fps -show_mem_usage  -allslev -fov 0.39

Gives me what you see in the pictures in my other post.


The only difference is the mod line, and the only thing in the mod dir is the file dabrain made. (/cell/data/maps)

EDIT:

If you look at the loading screen, the bar with the lights as a slightly idifferent tinge as the rest of the screen. I can't take a screenie from the loading screen, it'll come out pitch black.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline DaBrain

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Cell shadeing's back baby!
@kasperl

You'll have to remove the MV packs. In the zip are *.pcx files which won't be used if a *.tga or *.dds map is availble.
Unchecking -jpgtga won't help, as it will still use *.dds files.

Check your data/maps/ folder for other Myrmidon map too.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
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Shadows of Lylat - A Freespace 2 total conversion
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Offline Ghost

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    • whoopdidoo
Cell shadeing's back baby!
Okay, what the ****? Cel shading won't work ingame for me, but it will in modelview, assuming the textures are there? What kind of sense does that make? A little help here?
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

 

Offline karajorma

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Cell shadeing's back baby!
As DaBrain said. PCX textures are lower priority than TGA ones. The game loads in the TGA ones from the media.vp files and completely ignores the special -cell ones.

Modelview on the other hand doesn't read TGA textures at all so it does read the new textures in.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Ghost

  • 29
    • whoopdidoo
Cell shadeing's back baby!
So, I've got to convert the pcx files to tga? I think I can do that... Thanks.. wish I'd seen it when DB said it.
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

 

Offline Grug

  • 211
  • From the ashes...
Cell shadeing's back baby!
Wow guys, this is getting cool. :)

With the full brightness thing, I had similar issues, is that the -mod commandline thats screwing it up?

 

Offline Ghost

  • 29
    • whoopdidoo
Cell shadeing's back baby!
Gah! Yeah, I'm getting full brightness problems, too... only with a twist. Everything is all bright and stuff, and the two cel-shaded things I have installed(Myrm and Sobek) are invisible. All you can see of the Sobek are parts that aren't cel-textured. A little more help, please? I tried removing MV packs, too... still nothin.
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

 

Offline Grug

  • 211
  • From the ashes...
Cell shadeing's back baby!
Hmm, I've had full brightness problems on only my fighters for a while now. I thought it was something I did to the pof's at first, but I'm start to think that it might be a SCP bug.

 

Offline DaBrain

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SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

  

Offline DaBrain

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Cell shadeing's back baby!
I'm working on new thusters.
How do you like them?

--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Woolie Wool

  • 211
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Cell shadeing's back baby!
No. Most anime have smooth glow effects like those in FS2. They don't draw laser blasts and engine glows.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Ghost

  • 29
    • whoopdidoo
Cell shadeing's back baby!
*cries* I can't get it to work... ordinarily I'd be like 'whatever, it's a useless feature anyway,' but... it's so ****ing irritating that I can't get it to work. Dammit!

C:\Games\FreeSpace2\fs2_open_r.exe -spec -glow -pcx32 -jpgtga -d3dmipmap -nomotiondebris -2d_poof -cell -nobeampierce -ship_choice_3d -targetinfo -snd_preload

cellmap.tga, sobek maps(all tga), deimos maps(all tga), and myrm map(tga) all in FS2/data/maps directory.


MV's: models, textures, core, effects, and adveffects.

Bugs: super brightness on all ships(like there was a gajillion suns directly shining on every polygon), and the Myrm, Sobek, and Deimos are invisible in tech room.

PLEASE HELP!


Edit: just saw your post, DB... every single MV? Including core?

And I didn't just rename the files to tga; I converted them in Irfanview.
« Last Edit: March 28, 2005, 04:36:28 pm by 2478 »
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance