Author Topic: Next up!  (Read 4919 times)

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Offline Ghost

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Quote
Originally posted by Flaser
If that cockpit is to scale than it's a really small fighter by FS standards.



So are today's fighters.
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Offline StratComm

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Quote
Originally posted by Ghost
So are today's fighters.


You know, that's not true.  They are a little larger, but not orders of magnitude.

F-15 Eagle:
Wing span: 13 meters
Length: 19.44 meters
Height: 5.6 meters

GTF Perseus:
Wing span: 13.32 meters
Length: 16.12 meters
Height: 9.92 meters

And that's not atypical.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Ghost

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Look at the Herc... it's gi-normous for a fighter. Besides, Perseus actually looks flightworthy.

Say, where'd you get those specs on the Perseus?
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Offline StratComm

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Herc I:
Wing span: 13.88 meters
Length: 20.32 meters
Height: 13.56 meters

bigger, yes.  "ginormous", no.  I'm not going to touch the bombers since they are inherently bigger, but no terran fighter in the game is much over 20 meters in length.  The f-15 is almost 20 meters in length.  FS fighters aren't huge.

BTW, these stats are from modelview.  It's not counting the thrusters, which I think is more accurate.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Ghost

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Dammit. Um... fighters..fighters...Okay, I concede the point.


Orions are bigger than aircraft carriers, right?
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Offline karajorma

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That much is true. Even corvettes are bigger than aircraft carriers.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Black Wolf

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Mmm... destroyer scale is a little excessive in FS2... Nimitz class are only 317m long and 41m wide, but carry carry 85 aircraft (to an Orion's 100 or so) and 5700 crew/air wing (to an orion's 10000). Even allowing for weapons, food and water storage, engines and life support, the Orion being something like seven times longer and vastly taller just doesn't seem to stack up. It could probably have been fit into 1 km or so. But that wouldn;t have made for as cool a FS1 box I guess :D
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Offline aldo_14

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Death dealing space ships can never be excessive!

:D

 

Offline NGTM-1R

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I dunno. They might need all that space: for all we know the Orion could have complicated environmental systems that make it self-sufficent. Surely that ship never lands...
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Offline BlackDove

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Quote
Originally posted by Unknown Target
The cockpit still isn't done, but that's always last. Texture work so far.

:yes:

 

Offline Unknown Target

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Thanks BlackDove...can I get opinions from anyone else? And how do I fix that annoying line that always appears between the two halves of the craft?

 

Offline Taristin

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If you mean the line in this image
http://img.photobucket.com/albums/v56/UnknownTarget/gearup.jpg

I think that's the smoothing angle.
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Offline Unknown Target

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That is a smoothing angle, it was on purpose. I do my textures like this: I take a smooth shaded image of the part I'm going to texture. I draw on it, then assign half of the ship to that image section, and do likewise with the other side. Can anyone A) Tell me a better technique, or B) tell me how to get rid of the line that appears between the two sides?

 

Offline Taristin

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You can't have two materials share the same smoothgroup?
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Offline Unknown Target

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This is what I'm talking about. I've tried moving the texture around like there's no tommorrow, but it still doesn't go away.



EDIT: And yes it is a bit misaligned, but even when I align the two sides exactly, it never comes out right.

 

Offline Taristin

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That... definately looks like a UV mapping error. I don't know what program you're doing this in. if it was Max, I'd suggest using the symmetry modifier, and copying the good side over the bad side.
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Offline Unknown Target

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I'm doing everything in Milkshape 3D.

 

Offline Taristin

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Then I don't know how to help you, sorry.
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Offline StratComm

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You're making two mistakes from what I have gathered.  First, look for some kind of symmetry modifier on the model itself, even if it has to be after you've textured.  You may be able to do this when you are ready to convert and just work with one side for now.  Secondly, when you're drawing your maps, make them bigger than the outline you start with.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Unknown Target

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So do I have to completely re-do my maps to solve the problem?